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A Paid Trip to Spellhold [D&D 4e]
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<blockquote data-quote="Voda Vosa" data-source="post: 5259867" data-attributes="member: 51271"><p><strong><span style="font-size: 18px">Round 6</span></strong></p><p></p><p><em><span style="color: DimGray">Well, I'll make your respective attacks take place in the order that is more convenient for you.</span></em></p><p><em><span style="color: DimGray"></span></em></p><p></p><p><strong><span style="color: Green">"A little help up here would be appreciated!"</span></strong> screams Lochlan, and soon his plead is heard.</p><p></p><p>Asterion raises his massive hammer, full of righteous anger, the momentum making the floor of the ship creak under the weight. The minoatur lets out a furious scream that startles the dwarf, before swinging the gargantuan weapon over him. The hit makes the dwarf coil back.</p><p></p><p>The elven druid tunes with the inner beast of Kumar, and uttering magical words and performing mystic gestures, he lures the captain over the edge of the higher deck. Kumar grabs his head in pain for the psychic attack. When falling the captain realizes what is happening, and makes an <a href="http://invisiblecastle.com/roller/view/2625492/" target="_blank">acrobatic</a> tumble, and lands heavily on the lower floor, saving for the worse of the fall. </p><p><strong><span style="color: Blue"><strong>"Ye salt dog I'll rip yer heads off with me teeth fer this!!!" </strong></span></strong>taunts the pirate, however, Kumar is not ready for Taran in his beast for, who jumps to his throat, lashing with claws and teeth. Seduced by the bloodlust, Taran moves to bite the dwarf, but the nimble pirate moves out of harm's way.</p><p></p><p>Lochlan sees his chance and shoots from the upper deck. Kumar finds himself pinned on the ground.</p><p></p><p>Cliff also tries to connect, but misses the captain, like Kaedyn, who joins the fray launching a wide attack at the dwarf. </p><p></p><p><strong><span style="color: Red">"Kaedyn ye bastard!" </span></strong>shouts the dwarf, spilling blood from his mouth. <span style="color: red"><strong>"Ye'll go down with them! Derkim! Where are ye elven bastard?!"</strong></span></p><p></p><p>The dwarf loses no time, now that Cliff expose his back to him. He shifts his broadsword in his hand and <a href="http://invisiblecastle.com/roller/view/2625523/" target="_blank">sinks</a> it in Cliff's <a href="http://invisiblecastle.com/roller/view/2625554/" target="_blank">back</a>. Cliff falls, his vision obscured. </p><p>Keadyn has also that keen pirate eye for opportunities and uses the dwarf's attack to <a href="http://invisiblecastle.com/roller/view/2625528/" target="_blank">sink</a> his blade with incredible accuracy. "<span style="color: red"><strong>Arrg!"</strong></span> screams in pain the dwarf, almost finished. </p><p> </p><p>Kumar <a href="http://invisiblecastle.com/roller/view/2625697/" target="_blank">attempts</a> to stand up, with no one around but the fallen paladin, dazed.</p><p></p><p>From the pirate's side, a cloaked figure appears, longbow at hand, and arrow already knocked. He fixes his gaze on Lochlan, and shots an arrow at him. The bolt <a href="http://invisiblecastle.com/roller/view/2625662/" target="_blank">bites</a> deep into Lochlan's flesh. The wound is more deadly than what it seemed; the seeker soon finds that the arrow is poisoned! However his system <a href="http://invisiblecastle.com/roller/view/2625667/" target="_blank">rejects </a>the venom quickly.</p><p></p><p>The dwarf grins at the appearance of the new menace. </p><p></p><p></p><p>The slave next to the ballista winds the weapon and shoots at the newcomer. But the aim proves <a href="http://invisiblecastle.com/roller/view/2620823/" target="_blank">poor</a> to hit the nimble elf who just moves out of the way easily.</p><p></p><p>The slaves shoot their arrows. Many of them fail, but two of them hit true on the dwarf, the last, hitting him on the back of the head. But still, the dwarf stands.</p><p></p><p></p><p>[sblock= Battle]</p><p>Please move your tokens yourselves on the map.</p><p></p><p>Conditions:</p><p>Cliff: -4/39 Marked by Salashan</p><p>Chizz: 18/34, (5 temp hp)</p><p>Asterion: 40/40</p><p>Lochlan: 22/32</p><p>Sandy: --/-- Dead</p><p>Taran: 24/41</p><p>Kaedyn: 45/45</p><p></p><p></p><p>Salashan de Dwarf: -193, Bloodied, marked by Kaedyn</p><p>Kumar: -129. Divine sanction by Cliff. Dazed</p><p>Derkim: Unharmed.</p><p></p><p>Unlocked Enemies Info: </p><p>Pirates: HP:25 AC: 17 </p><p>Attk: +6 for 1d6+2</p><p>Dwarf: AC 24 Fort 25</p><p>Attk: +15 for 1d10+9</p><p>Kumar:</p><p>Attk: +18 for 2d6+10</p><p></p><p>The map is here, use it, move your tokens around, etc. <a href="http://spreadsheets.google.com/ccc?key=0AkGZsYIgn79wdEw3ckRxa09BRzR4eTVwX2VvdTlPeFE&hl=en" target="_blank">Battle over the Ship MAP</a></p><p>If it gives you an error, try reloading.</p><p></p><p><span style="font-size: 18px">Kumar Uses Pirate movement and places behind Sandy. He kills him by throwing him off board in a cinematographic way. No dices were harmed in the making of that IC paragraph.</span></p><p></p><p></p><p>[sblock= Important Battle Information, please read]</p><p>Any nearby PC can command slaves, I’ll do the rolling of the slaves, so just spell out the commands you wish them to perform.</p><p></p><p>2 more armed slaves will appear each round from the stairs until number 20 slave has appeared. </p><p></p><p>2 more pirates will appear each round from the stairs until number 12 pirate has appeared.</p><p></p><p>The big square In the middle is the main post. </p><p></p><p>Going up the stairs is difficult terrain so each stairs square takes 2 normal move squares. </p><p></p><p>Characters standing on the edge of high deck gain a +2 to ranged attacks vs characters on lower deck, and gain concealment vs ranged attacks from low deck attackers. </p><p></p><p>Standing anywere but the edge of the high deck grants superior conealment from attackers from the other deck. This is true for characters on the lower and on the higher deck. (So the dwarf gets sup. Concealment vs Sandy and Taran, and they too have concealment vs him. Lochlan has +2 attack vs the dwarf, and concealment vs his ranged attacks, whereas the dwarf gets no bonus against Lochlan’s attacks.)</p><p></p><p>I8 is the entrance to the captain’s cabin. It’s currently closed.</p><p></p><p>To disable the ballista permanently would take a minor action from the three characters around it. Firing it would take a move action from each of them. The ballista has a ranged attack of +10 vs Ref for 4d8 points of dmg. It has an inherent -4 to attack (plus the cover) people in the lower deck, but can target normally people on the higher deck and the stairs. </p><p></p><p>The borders of the ship can be used like a “trap”. If someone pushes a character to a square of water, the pushed character falls to the freezing waters and takes 10 dmg each round it remains in it. Characters can use the Rope stairs to climb up, but it would require a successful swim check (DC 15 for each move action used to reach the square adjacent) and a successful climb check (DC 10) to climb up. Minor NPC will instantly die, but bosses will use those rules to climb up again.</p><p>[/sblock]</p><p> [/sblock]</p></blockquote><p></p>
[QUOTE="Voda Vosa, post: 5259867, member: 51271"] [B][SIZE="5"]Round 6[/SIZE][/B] [I][COLOR="DimGray"]Well, I'll make your respective attacks take place in the order that is more convenient for you. [/COLOR][/I] [B][COLOR="Green"]"A little help up here would be appreciated!"[/COLOR][/B] screams Lochlan, and soon his plead is heard. Asterion raises his massive hammer, full of righteous anger, the momentum making the floor of the ship creak under the weight. The minoatur lets out a furious scream that startles the dwarf, before swinging the gargantuan weapon over him. The hit makes the dwarf coil back. The elven druid tunes with the inner beast of Kumar, and uttering magical words and performing mystic gestures, he lures the captain over the edge of the higher deck. Kumar grabs his head in pain for the psychic attack. When falling the captain realizes what is happening, and makes an [URL="http://invisiblecastle.com/roller/view/2625492/"]acrobatic[/URL] tumble, and lands heavily on the lower floor, saving for the worse of the fall. [B][COLOR="Blue"][B]"Ye salt dog I'll rip yer heads off with me teeth fer this!!!" [/B][/COLOR][/B]taunts the pirate, however, Kumar is not ready for Taran in his beast for, who jumps to his throat, lashing with claws and teeth. Seduced by the bloodlust, Taran moves to bite the dwarf, but the nimble pirate moves out of harm's way. Lochlan sees his chance and shoots from the upper deck. Kumar finds himself pinned on the ground. Cliff also tries to connect, but misses the captain, like Kaedyn, who joins the fray launching a wide attack at the dwarf. [B][COLOR="Red"]"Kaedyn ye bastard!" [/COLOR][/B]shouts the dwarf, spilling blood from his mouth. [COLOR="red"][B]"Ye'll go down with them! Derkim! Where are ye elven bastard?!"[/B][/COLOR] The dwarf loses no time, now that Cliff expose his back to him. He shifts his broadsword in his hand and [URL="http://invisiblecastle.com/roller/view/2625523/"]sinks[/URL] it in Cliff's [URL="http://invisiblecastle.com/roller/view/2625554/"]back[/URL]. Cliff falls, his vision obscured. Keadyn has also that keen pirate eye for opportunities and uses the dwarf's attack to [URL="http://invisiblecastle.com/roller/view/2625528/"]sink[/URL] his blade with incredible accuracy. "[COLOR="red"][B]Arrg!"[/B][/COLOR] screams in pain the dwarf, almost finished. Kumar [URL="http://invisiblecastle.com/roller/view/2625697/"]attempts[/URL] to stand up, with no one around but the fallen paladin, dazed. From the pirate's side, a cloaked figure appears, longbow at hand, and arrow already knocked. He fixes his gaze on Lochlan, and shots an arrow at him. The bolt [URL="http://invisiblecastle.com/roller/view/2625662/"]bites[/URL] deep into Lochlan's flesh. The wound is more deadly than what it seemed; the seeker soon finds that the arrow is poisoned! However his system [URL="http://invisiblecastle.com/roller/view/2625667/"]rejects [/URL]the venom quickly. The dwarf grins at the appearance of the new menace. The slave next to the ballista winds the weapon and shoots at the newcomer. But the aim proves [URL="http://invisiblecastle.com/roller/view/2620823/"]poor[/URL] to hit the nimble elf who just moves out of the way easily. The slaves shoot their arrows. Many of them fail, but two of them hit true on the dwarf, the last, hitting him on the back of the head. But still, the dwarf stands. [sblock= Battle] Please move your tokens yourselves on the map. Conditions: Cliff: -4/39 Marked by Salashan Chizz: 18/34, (5 temp hp) Asterion: 40/40 Lochlan: 22/32 Sandy: --/-- Dead Taran: 24/41 Kaedyn: 45/45 Salashan de Dwarf: -193, Bloodied, marked by Kaedyn Kumar: -129. Divine sanction by Cliff. Dazed Derkim: Unharmed. Unlocked Enemies Info: Pirates: HP:25 AC: 17 Attk: +6 for 1d6+2 Dwarf: AC 24 Fort 25 Attk: +15 for 1d10+9 Kumar: Attk: +18 for 2d6+10 The map is here, use it, move your tokens around, etc. [URL="http://spreadsheets.google.com/ccc?key=0AkGZsYIgn79wdEw3ckRxa09BRzR4eTVwX2VvdTlPeFE&hl=en"]Battle over the Ship MAP[/URL] If it gives you an error, try reloading. [SIZE="5"]Kumar Uses Pirate movement and places behind Sandy. He kills him by throwing him off board in a cinematographic way. No dices were harmed in the making of that IC paragraph.[/SIZE] [sblock= Important Battle Information, please read] Any nearby PC can command slaves, I’ll do the rolling of the slaves, so just spell out the commands you wish them to perform. 2 more armed slaves will appear each round from the stairs until number 20 slave has appeared. 2 more pirates will appear each round from the stairs until number 12 pirate has appeared. The big square In the middle is the main post. Going up the stairs is difficult terrain so each stairs square takes 2 normal move squares. Characters standing on the edge of high deck gain a +2 to ranged attacks vs characters on lower deck, and gain concealment vs ranged attacks from low deck attackers. Standing anywere but the edge of the high deck grants superior conealment from attackers from the other deck. This is true for characters on the lower and on the higher deck. (So the dwarf gets sup. Concealment vs Sandy and Taran, and they too have concealment vs him. Lochlan has +2 attack vs the dwarf, and concealment vs his ranged attacks, whereas the dwarf gets no bonus against Lochlan’s attacks.) I8 is the entrance to the captain’s cabin. It’s currently closed. To disable the ballista permanently would take a minor action from the three characters around it. Firing it would take a move action from each of them. The ballista has a ranged attack of +10 vs Ref for 4d8 points of dmg. It has an inherent -4 to attack (plus the cover) people in the lower deck, but can target normally people on the higher deck and the stairs. The borders of the ship can be used like a “trap”. If someone pushes a character to a square of water, the pushed character falls to the freezing waters and takes 10 dmg each round it remains in it. Characters can use the Rope stairs to climb up, but it would require a successful swim check (DC 15 for each move action used to reach the square adjacent) and a successful climb check (DC 10) to climb up. Minor NPC will instantly die, but bosses will use those rules to climb up again. [/sblock] [/sblock] [/QUOTE]
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