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A Paid Trip to Spellhold [D&D 4e]
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<blockquote data-quote="Voda Vosa" data-source="post: 5319634" data-attributes="member: 51271"><p>As the mood in the ship settles down, and the now freemen carry on the labours aboard, Chizz and Taran notice the formation of storm clouds behind them, obscuring the bright full-moon that shined in the sky. </p><p style="text-align: center"></p> <p style="text-align: center"><img src="http://www.algoespecialconvictor.com/Images/sr_sea_storm_sm.jpg" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p></p><p>Taran can roughly make out the direction and the intensity of the storm from his observations. The storm clouds come from inland apparently, and towards the open sea. The elf says that if they can't manage to avoid it, they'll end up in high sea, weeks away from spellhold; if they are lucky. The other outcome looking more grim. From the navigation notes, Kaedyn and Chizz are able to tell they are only one day or two away from Spellhold.</p><p></p><p>As the druid finishes explaining, a gentle breeze turns into a bothering wind, which was enough to put everyone on their toes. </p><p>Without any real authority to command them, the former slaves decide that Chizz, Kaedyn and Asterion should lead the ship in this storm. It would be a couple of hours until the storm reach the ship, and so, the heroes are deprived from their deserved rest.</p><p></p><p>[GM]Well: This is a skill challenge. As the storm rages over the ship, you'll need to make use of your skill to prevent damage to the ship, save falling comrades, be able to determine how did the storm altered the course, deploy or not the seals, etc. Each round of storm I'll pose a few complications that need solving, if you manage to solv most of them, you pass, if not, well I think you can make the picture =) Any questions?[/GM]</p></blockquote><p></p>
[QUOTE="Voda Vosa, post: 5319634, member: 51271"] As the mood in the ship settles down, and the now freemen carry on the labours aboard, Chizz and Taran notice the formation of storm clouds behind them, obscuring the bright full-moon that shined in the sky. [CENTER] [IMG]http://www.algoespecialconvictor.com/Images/sr_sea_storm_sm.jpg[/IMG][/CENTER] Taran can roughly make out the direction and the intensity of the storm from his observations. The storm clouds come from inland apparently, and towards the open sea. The elf says that if they can't manage to avoid it, they'll end up in high sea, weeks away from spellhold; if they are lucky. The other outcome looking more grim. From the navigation notes, Kaedyn and Chizz are able to tell they are only one day or two away from Spellhold. As the druid finishes explaining, a gentle breeze turns into a bothering wind, which was enough to put everyone on their toes. Without any real authority to command them, the former slaves decide that Chizz, Kaedyn and Asterion should lead the ship in this storm. It would be a couple of hours until the storm reach the ship, and so, the heroes are deprived from their deserved rest. [GM]Well: This is a skill challenge. As the storm rages over the ship, you'll need to make use of your skill to prevent damage to the ship, save falling comrades, be able to determine how did the storm altered the course, deploy or not the seals, etc. Each round of storm I'll pose a few complications that need solving, if you manage to solv most of them, you pass, if not, well I think you can make the picture =) Any questions?[/GM] [/QUOTE]
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