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A Paid Trip to Spellhold [D&D 4e]
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<blockquote data-quote="On Puget Sound" data-source="post: 5361404" data-attributes="member: 68988"><p>Chizz looses two arrows at the burning skeletons, trying to hit them in the eye and spoil their aim. </p><p></p><p>standard: twin strike vs B1, B2. Hits B2, who is -2 to ranged and area attacks TEONT. 13 damage.</p><p>free: furious assault on B2.</p><p>free: stow bow</p><p>minor: draw blade</p><p>minor: split paired blades</p><p></p><p>[sblock='Status']</p><p>Hp 39/39, surges 7/7</p><p>AC 19, fort 18, ref 18, wil 14</p><p>Action points: 1/1 Second wind: available</p><p>Resist 5 vs swarms, move through swarm squares, no OA from swarms.</p><p>Sneak attack: +2d6+4. Nimble blade: +1 attack with CA when using light blade.</p><p></p><p><span style="color: Green">twin strike</span> +10, d6+1 vs AC melee, HQ possible. OR:</p><p></p><p>+9, d10+1 ranged, and target is -2 to ranged and area attacks til EONT (longbow power). HQ possible.</p><p></p><p><span style="color: Green">duelist's flurry</span> +10, 4 damage vs AC, slide target 1, shift 1. SA possible. Get sneak damage even without CA.</p><p></p><p><span style="color: Green">fast hands</span> free. once per round. draw or stow a weapon.</p><p></p><p><span style="color: Green">paired katar</span> minor. turn 1 katar into 2, or vice versa.</p><p></p><p><span style="color: Green">hunter's quarry</span> minor. quarry closest visible enemy. quarry takes +1d6 damage once per round when hit by a ranger power.</p><p></p><p><s><span style="color: DarkRed">furious assault</span></s> free, trigger: you hit an enemy. Add 1(w) or 1d8 to damage.</p><p></p><p><span style="color: DarkRed">off hand strike</span> minor, melee. 1d10 vs AC, 1d6+5. HQ possible.</p><p></p><p><span style="color: DarkRed">nasty backswing</span> free, melee. trigger: you miss w a melee attack. +10 vs AC, 1d6+9, shift 1. SA possible.</p><p></p><p><span style="color: Gray">duelist's prowess</span> minor, stance. Each time an adjacent enemy attacks you, <span style="color: Green">duelist's prowess attack</span> : +10 vs Reflex, 1d6+5. SA possible.</p><p></p><p><span style="color: Gray">lucky charm</span> free. trigger: you miss. add 1d6 to the attack roll.</p><p></p><p><span style="color: Gray">breach bracers</span> free. trigger: you hit in melee. target is vulnerable 5 vs the next attack that hits it before EONT.</p><p></p><p><span style="color: Gray">potion of healing</span> minor. heal 10 points, lose a surge. [/sblock]</p></blockquote><p></p>
[QUOTE="On Puget Sound, post: 5361404, member: 68988"] Chizz looses two arrows at the burning skeletons, trying to hit them in the eye and spoil their aim. standard: twin strike vs B1, B2. Hits B2, who is -2 to ranged and area attacks TEONT. 13 damage. free: furious assault on B2. free: stow bow minor: draw blade minor: split paired blades [sblock='Status'] Hp 39/39, surges 7/7 AC 19, fort 18, ref 18, wil 14 Action points: 1/1 Second wind: available Resist 5 vs swarms, move through swarm squares, no OA from swarms. Sneak attack: +2d6+4. Nimble blade: +1 attack with CA when using light blade. [COLOR="Green"]twin strike[/COLOR] +10, d6+1 vs AC melee, HQ possible. OR: +9, d10+1 ranged, and target is -2 to ranged and area attacks til EONT (longbow power). HQ possible. [COLOR="Green"]duelist's flurry[/COLOR] +10, 4 damage vs AC, slide target 1, shift 1. SA possible. Get sneak damage even without CA. [COLOR="Green"]fast hands[/COLOR] free. once per round. draw or stow a weapon. [COLOR="Green"]paired katar[/COLOR] minor. turn 1 katar into 2, or vice versa. [COLOR="Green"]hunter's quarry[/COLOR] minor. quarry closest visible enemy. quarry takes +1d6 damage once per round when hit by a ranger power. [s][COLOR="DarkRed"]furious assault[/COLOR][/s] free, trigger: you hit an enemy. Add 1(w) or 1d8 to damage. [COLOR="DarkRed"]off hand strike[/COLOR] minor, melee. 1d10 vs AC, 1d6+5. HQ possible. [COLOR="DarkRed"]nasty backswing[/COLOR] free, melee. trigger: you miss w a melee attack. +10 vs AC, 1d6+9, shift 1. SA possible. [COLOR="Gray"]duelist's prowess[/COLOR] minor, stance. Each time an adjacent enemy attacks you, [COLOR="Green"]duelist's prowess attack[/COLOR] : +10 vs Reflex, 1d6+5. SA possible. [COLOR="Gray"]lucky charm[/COLOR] free. trigger: you miss. add 1d6 to the attack roll. [COLOR="Gray"]breach bracers[/COLOR] free. trigger: you hit in melee. target is vulnerable 5 vs the next attack that hits it before EONT. [COLOR="Gray"]potion of healing[/COLOR] minor. heal 10 points, lose a surge. [/sblock] [/QUOTE]
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