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A Paid trip to Spellhold [IC] Chapter 3: The Prison of Horrors
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<blockquote data-quote="tiornys" data-source="post: 5578887" data-attributes="member: 17633"><p>Asterion swiftly approaches the skeleton near Taran, raising his hammer. <span style="color: PaleGreen">Moradin, lend me strength! </span><span style="color: Purple">Ws<span style="color: Blue">ro</span>sk!</span> As he speaks, the rune twists into being, hanging in mid air for a brief moment before Asterion's hammer smashes it forward at the skeleton. Unfortunately, the hammer's head catches on some of the newly grown thorns and fails to imprint the rune, which fades away. A slight glow surrounds Asterion, lending comfort to nearby allies.</p><p></p><p>[sblock=Rune State: Protection]Adjacent allies gain resist 2 all damage.[/sblock]</p><p></p><p>[sblock=Mechanics]Move: to Q11 (updated map with my move and Cliff's move)</p><p>Standard: Word of Exchange (protection) on the skeleton at Q10, probably missing.</p><p></p><p>I plan to use Word of the Blinding Shield as an immediate interrupt on the first skeleton or lich within 5 squares of me who makes a melee or ranged attack against an ally.</p><p></p><p>for reference: <span style="color: Green">[sblock= Word of Exchange]At-Will - Divine, Runic, Weapon</span></p><p><span style="color: Green">Standard Action - Melee weapon</span></p><p><span style="color: Green"><strong>Target:</strong> One creature</span></p><p><span style="color: Green"><strong>Attack:</strong> +10 vs. AC</span></p><p><span style="color: Green"><strong>Hit:</strong> 1d10 (brutal 2) + 5 damage. <em>Rune of Destruction:</em> Before the end of your next turn, the next attack against the target from one of your allies deals 2 extra damage to the target, and the ally gains 2 temporary hit points. <em>Rune of Protection:</em> The target takes a -2 penalty to all defenses until the end of your next turn, and the next ally to hit the target before the end of your next turn gains a +2 power bonus to AC until the end of your next turn. </span></p><p><span style="color: Green">---[/sblock]</span></p><p><span style="color: Red">[sblock= Word of the Blinding Shield]Encounter - Divine, Radiant, Runic, Weapon</span></p><p><span style="color: Red">Immediate Interrupt - Close burst 5</span></p><p><span style="color: Red"><strong>Trigger:</strong> An enemy makes an attack roll against your ally.</span></p><p><span style="color: Red"><strong>Target:</strong> The triggering enemy in the burst.</span></p><p><span style="color: Red"><strong>Attack:</strong> +10 vs. Fortitude</span></p><p><span style="color: Red"><strong>Hit:</strong> The target is blinded until the end of its turn. <em>Rune of Destruction:</em> The target also takes 3 radiant damage. Rune of Protection: The ally gains 3 temporary hit points. </span></p><p><span style="color: Red">---[/sblock]</span>[/sblock]</p><p></p><p>[sblock=Combat Status]<strong>HP: 49/49 (11 temp HP)</strong> Surges: 11/11 Surge Value: 12</p><p><strong>AC:</strong> 22 <strong>Fortitude:</strong> 17 <strong>Reflex:</strong> 15 <strong>Will:</strong> 17</p><p><strong>Resist:</strong> 5 Fire <strong>Saving Throw mods:</strong> none</p><p><strong>Speed:</strong> 5 <strong>Initiative:</strong> (+2) xx</p><p><strong>Passive Insight:</strong> 21 <strong>Passive Perception:</strong> 16</p><p><strong>Action Points: x <span style="color: red">[] Usage this encounter</span></strong></p><p><strong><span style="color: red">[] Second Wind</span></strong></p><p><strong>[][][] Failed Death Saves</strong></p><p><strong></strong></p><p><strong>Current Status:</strong> Rune State of Protection</p><p></p><p><strong>Actions:</strong></p><p><strong>[x]Standard</strong></p><p><strong>[x]Move</strong></p><p><strong>[]Minor</strong></p><p><strong>[]Immediate</strong></p><p></p><p><strong>Powers:</strong></p><p><strong><span style="color: green">Word of Diminishment, Word of Exchange,</span> <span style="color: red">Flames of Purity, Word of the Blinding Shield, Rune of Mending[][], Goring Charge,</span> <span style="color: SlateGray">Rune of the Undeniable Dawn, Rune of the Final Act, Shield of Sacrifice,</span> <span style="color: DarkOrange">Lullaby Weapon, Armor of Sacrifice, Amulet of Resolution, Battleforged Shield, Forgemaster's Gloves, Flameburst Weapon</span></strong></p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="tiornys, post: 5578887, member: 17633"] Asterion swiftly approaches the skeleton near Taran, raising his hammer. [COLOR="PaleGreen"]Moradin, lend me strength! [/COLOR][COLOR="Purple"]Ws[COLOR="Blue"]ro[/COLOR]sk![/COLOR] As he speaks, the rune twists into being, hanging in mid air for a brief moment before Asterion's hammer smashes it forward at the skeleton. Unfortunately, the hammer's head catches on some of the newly grown thorns and fails to imprint the rune, which fades away. A slight glow surrounds Asterion, lending comfort to nearby allies. [sblock=Rune State: Protection]Adjacent allies gain resist 2 all damage.[/sblock] [sblock=Mechanics]Move: to Q11 (updated map with my move and Cliff's move) Standard: Word of Exchange (protection) on the skeleton at Q10, probably missing. I plan to use Word of the Blinding Shield as an immediate interrupt on the first skeleton or lich within 5 squares of me who makes a melee or ranged attack against an ally. for reference: [color="Green"][sblock= Word of Exchange]At-Will - Divine, Runic, Weapon Standard Action - Melee weapon [b]Target:[/b] One creature [b]Attack:[/b] +10 vs. AC [b]Hit:[/b] 1d10 (brutal 2) + 5 damage. [i]Rune of Destruction:[/i] Before the end of your next turn, the next attack against the target from one of your allies deals 2 extra damage to the target, and the ally gains 2 temporary hit points. [i]Rune of Protection:[/i] The target takes a -2 penalty to all defenses until the end of your next turn, and the next ally to hit the target before the end of your next turn gains a +2 power bonus to AC until the end of your next turn. ---[/sblock][/color] [color="Red"][sblock= Word of the Blinding Shield]Encounter - Divine, Radiant, Runic, Weapon Immediate Interrupt - Close burst 5 [b]Trigger:[/b] An enemy makes an attack roll against your ally. [b]Target:[/b] The triggering enemy in the burst. [b]Attack:[/b] +10 vs. Fortitude [b]Hit:[/b] The target is blinded until the end of its turn. [i]Rune of Destruction:[/i] The target also takes 3 radiant damage. Rune of Protection: The ally gains 3 temporary hit points. ---[/sblock][/color][/sblock] [sblock=Combat Status][b]HP: 49/49 (11 temp HP)[/b] Surges: 11/11 Surge Value: 12 [b]AC:[/b] 22 [b]Fortitude:[/b] 17 [b]Reflex:[/b] 15 [b]Will:[/b] 17 [b]Resist:[/b] 5 Fire [b]Saving Throw mods:[/b] none [b]Speed:[/b] 5 [b]Initiative:[/b] (+2) xx [b]Passive Insight:[/b] 21 [b]Passive Perception:[/b] 16 [b]Action Points: x [color=red][] Usage this encounter [] Second Wind[/color] [][][] Failed Death Saves Current Status:[/b] Rune State of Protection [b]Actions: [x]Standard [x]Move []Minor []Immediate[/b] [b]Powers: [color=green]Word of Diminishment, Word of Exchange,[/color] [color=red]Flames of Purity, Word of the Blinding Shield, Rune of Mending[][], Goring Charge,[/color] [color=SlateGray]Rune of the Undeniable Dawn, Rune of the Final Act, Shield of Sacrifice,[/color] [color="DarkOrange"]Lullaby Weapon, Armor of Sacrifice, Amulet of Resolution, Battleforged Shield, Forgemaster's Gloves, Flameburst Weapon[/color][/b] [/sblock] [/QUOTE]
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