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A Paid trip to Spellhold [IC] Chapter 3: The Prison of Horrors
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<blockquote data-quote="Voda Vosa" data-source="post: 5590166" data-attributes="member: 51271"><p>The battle rages on in the dark chambers of Spellhold.</p><p></p><p>The heroes fight brevely against the undead monstrosities, and fend off most of the attacks! Taran's wall of thorns envelopes and constricts the skeletons trapped within. Kaedyn takes a necrotic blast in the chest, but grunting, he shakes off the effects. Anguish is not so lucky, but Aumator's light, and Ilmater's grace, help reduce the wounds to a mere scratch. The skeletons charge into the wall of vegetation, and try to cut down our heroes, but both Asterion and Binwin, nimbly block and deflect the rusty swords. Asterion fails to connect with his hammer, but the dwarven paladin crush bones under his weapon, thanks to the guidance of Aumator. Anguish and Kaedyn also have to block the skeleton's blades, as a ethereal rune materializes over the skeleton that made the attack, but quickly fades away, finding too much of a resistance from the undead. To Kaedyn relief, these skeletons seem quite different from the ones he fought on the bridge.</p><p>Meanwhile, on the other side of the room, two skeletons charge the mages, which pelt them with magical projectiles, before the reach them and slash them with their swords. The powerful wizard speaks baleful words, lifts his hands, and black lightning shoot from them, hitting the skeletons. Slowly, they turn, bond to a new master.</p><p></p><p></p><p></p><p>[sblock=FINAL BATTLE!]</p><p></p><p></p><p><a href="https://spreadsheets.google.com/spreadsheet/ccc?key=0AkGZsYIgn79wdGVySUZIM0lWTjhVWVh1cktBMUV1aXc&hl=en_US&authkey=CKy3x4MO" target="_blank">MAP</a></p><p></p><p>Map notes: </p><p>-Brown squares are ruined furniture. An athletic 20 can get you through them, they provide cover.</p><p>-Anyone moving ahead of row 7 may roll a perception check.</p><p>-You can move through the squares occupied by your allies as if they were empty, as long as you end your move on an empty square</p><p>-Chamber to the right is not empty, it's content will be revealed as soon as someone opens the door.</p><p></p><p>[code]</p><p></p><p></p><p>Character Contition/HP</p><p></p><p>Chizz 34/44 AC: 19 Fort: 18 Ref: 18 Will: 14 11 thp</p><p>Binwin 44/52 AC: 21 Fort: 18 Ref: 13 Will: 15 11 thp</p><p>Anguish 31/43 AC: 18 Fort: 12 Ref: 16 Will: 18</p><p>Kaedyn 50/57 AC: 24 Fort: 20 Ref: 17 Will: 15 11 thp</p><p></p><p>Sk1 28/50 AC: 20 Fort: 20 Ref: 17 Will: ?? Ongoing 5</p><p>Sk2 19/50 AC: 20 Fort: 20 Ref: 17 Will: ?? Ongoing 5</p><p>Sk3 9/50 AC: 20 Fort: 20 Ref: 17 Will: ?? Cursed</p><p>Sk4 7/50 AC: 20 Fort: 20 Ref: 17 Will: ?? Ongoing 5</p><p>Sk5 14/50 AC: 20 Fort: 20 Ref: 17 Will: ?? Ongoing 5</p><p>Sk6 14/50 AC: 20 Fort: 20 Ref: 17 Will: ??</p><p>Sk7 12/50 AC: 20 Fort: 20 Ref: 17 Will: ??</p><p>Lich1 -15/?? AC: 24 Fort: ?? Ref: 22 Will: ??</p><p>Lich2 -8/?? AC: 24 Fort: ?? Ref: 22 Will: ?? Cursed</p><p>Lich King ??/?? </p><p>Mage1 ??/??</p><p>Mage2 ??/??</p><p>Mage Leader ??/??</p><p> </p><p>Asterion 40/40 AC: 21 Fort: 15 Ref: 19 Will: 18 11 thp</p><p>Roderic 47/47 AC: 24 Fort: 17 Ref: 18 Will: 19 11 thp</p><p>Taran 51/51 AC: 19 Fort: 14 Ref: 16 Will: 17 11 thp</p><p>Cliff 51/51 AC: 23 Fort: 18 Ref: 16 Will: 17 11 thp</p><p></p><p>Group: Resist 5, +1 attack, +11 thp</p><p> </p><p>[/code]</p><p></p><p><a href="http://invisiblecastle.com/roller/view/3068874/" target="_blank">Roll Lookup</a></p><p><a href="http://invisiblecastle.com/roller/view/3068893/" target="_blank">Roll Lookup</a></p><p><a href="http://invisiblecastle.com/roller/view/3068896/" target="_blank">Roll Lookup</a></p><p><a href="http://invisiblecastle.com/roller/view/3068900/" target="_blank">Roll Lookup</a></p><p><a href="http://invisiblecastle.com/roller/view/3068897/" target="_blank">Roll Lookup</a></p><p><a href="http://invisiblecastle.com/roller/view/3068903/" target="_blank">Roll Lookup</a></p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="Voda Vosa, post: 5590166, member: 51271"] The battle rages on in the dark chambers of Spellhold. The heroes fight brevely against the undead monstrosities, and fend off most of the attacks! Taran's wall of thorns envelopes and constricts the skeletons trapped within. Kaedyn takes a necrotic blast in the chest, but grunting, he shakes off the effects. Anguish is not so lucky, but Aumator's light, and Ilmater's grace, help reduce the wounds to a mere scratch. The skeletons charge into the wall of vegetation, and try to cut down our heroes, but both Asterion and Binwin, nimbly block and deflect the rusty swords. Asterion fails to connect with his hammer, but the dwarven paladin crush bones under his weapon, thanks to the guidance of Aumator. Anguish and Kaedyn also have to block the skeleton's blades, as a ethereal rune materializes over the skeleton that made the attack, but quickly fades away, finding too much of a resistance from the undead. To Kaedyn relief, these skeletons seem quite different from the ones he fought on the bridge. Meanwhile, on the other side of the room, two skeletons charge the mages, which pelt them with magical projectiles, before the reach them and slash them with their swords. The powerful wizard speaks baleful words, lifts his hands, and black lightning shoot from them, hitting the skeletons. Slowly, they turn, bond to a new master. [sblock=FINAL BATTLE!] [URL="https://spreadsheets.google.com/spreadsheet/ccc?key=0AkGZsYIgn79wdGVySUZIM0lWTjhVWVh1cktBMUV1aXc&hl=en_US&authkey=CKy3x4MO"]MAP[/URL] Map notes: -Brown squares are ruined furniture. An athletic 20 can get you through them, they provide cover. -Anyone moving ahead of row 7 may roll a perception check. -You can move through the squares occupied by your allies as if they were empty, as long as you end your move on an empty square -Chamber to the right is not empty, it's content will be revealed as soon as someone opens the door. [code] Character Contition/HP Chizz 34/44 AC: 19 Fort: 18 Ref: 18 Will: 14 11 thp Binwin 44/52 AC: 21 Fort: 18 Ref: 13 Will: 15 11 thp Anguish 31/43 AC: 18 Fort: 12 Ref: 16 Will: 18 Kaedyn 50/57 AC: 24 Fort: 20 Ref: 17 Will: 15 11 thp Sk1 28/50 AC: 20 Fort: 20 Ref: 17 Will: ?? Ongoing 5 Sk2 19/50 AC: 20 Fort: 20 Ref: 17 Will: ?? Ongoing 5 Sk3 9/50 AC: 20 Fort: 20 Ref: 17 Will: ?? Cursed Sk4 7/50 AC: 20 Fort: 20 Ref: 17 Will: ?? Ongoing 5 Sk5 14/50 AC: 20 Fort: 20 Ref: 17 Will: ?? Ongoing 5 Sk6 14/50 AC: 20 Fort: 20 Ref: 17 Will: ?? Sk7 12/50 AC: 20 Fort: 20 Ref: 17 Will: ?? Lich1 -15/?? AC: 24 Fort: ?? Ref: 22 Will: ?? Lich2 -8/?? AC: 24 Fort: ?? Ref: 22 Will: ?? Cursed Lich King ??/?? Mage1 ??/?? Mage2 ??/?? Mage Leader ??/?? Asterion 40/40 AC: 21 Fort: 15 Ref: 19 Will: 18 11 thp Roderic 47/47 AC: 24 Fort: 17 Ref: 18 Will: 19 11 thp Taran 51/51 AC: 19 Fort: 14 Ref: 16 Will: 17 11 thp Cliff 51/51 AC: 23 Fort: 18 Ref: 16 Will: 17 11 thp Group: Resist 5, +1 attack, +11 thp [/code] [url=http://invisiblecastle.com/roller/view/3068874/]Roll Lookup[/url] [url=http://invisiblecastle.com/roller/view/3068893/]Roll Lookup[/url] [url=http://invisiblecastle.com/roller/view/3068896/]Roll Lookup[/url] [url=http://invisiblecastle.com/roller/view/3068900/]Roll Lookup[/url] [url=http://invisiblecastle.com/roller/view/3068897/]Roll Lookup[/url] [url=http://invisiblecastle.com/roller/view/3068903/]Roll Lookup[/url] [/sblock] [/QUOTE]
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