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<blockquote data-quote="Voda Vosa" data-source="post: 5646181" data-attributes="member: 51271"><p>The skeletons fall under the might of Asterion and Roderic's glowing power, and Chizz and Kaedyn's blades. </p><p>Meanwhile, the skeletons now controlled by the archmage move to engage the lichs, who combining their power bring down another mage with spikes of ice, that impale the unlucky bastard. </p><p>Cliff and Anguish fiercely attack the lich king. Apparently fearing being destroyed way to quickly, the lich shifts from existence, leaving a blue energy tray that dissipates in the air.</p><p>Taran calls forth the spirits of the feyworld, hindering and searing the lichs.</p><p></p><p>[sblock=FINAL BATTLE!]</p><p></p><p></p><p><a href="https://spreadsheets.google.com/spreadsheet/ccc?key=0AkGZsYIgn79wdGVySUZIM0lWTjhVWVh1cktBMUV1aXc&hl=en_US&authkey=CKy3x4MO" target="_blank">MAP</a></p><p></p><p>Map notes: </p><p>-Brown squares are ruined furniture. An athletic 20 can get you through them, they provide cover.</p><p>-Anyone moving ahead of row 7 may roll a perception check.</p><p>-You can move through the squares occupied by your allies as if they were empty, as long as you end your move on an empty square</p><p>-Chamber to the right is not empty, it's content will be revealed as soon as someone opens the door.</p><p></p><p>[code]</p><p></p><p></p><p>Character Contition/HP</p><p></p><p>Chizz 34/44 AC: 19 Fort: 18 Ref: 18 Will: 14 11 thp</p><p>Binwin 44/52 AC: 21 Fort: 18 Ref: 13 Will: 15 11 thp</p><p>Anguish 31/43 AC: 18 Fort: 12 Ref: 16 Will: 18</p><p>Kaedyn 50/57 AC: 24 Fort: 20 Ref: 17 Will: 15 11 thp</p><p></p><p>Sk1 Destroyed AC: 20 Fort: 20 Ref: 17 Will: ?? Ongoing 5</p><p>Sk2 Destroyed AC: 20 Fort: 20 Ref: 17 Will: ?? Ongoing 5</p><p>Sk3 Destroyed AC: 20 Fort: 20 Ref: 17 Will: ?? Cursed</p><p>Sk4 Destroyed AC: 20 Fort: 20 Ref: 17 Will: ?? Ongoing 5</p><p>Sk5 Destroyed AC: 20 Fort: 20 Ref: 17 Will: ?? Ongoing 5</p><p>Sk6 14/50 AC: 20 Fort: 20 Ref: 17 Will: ??</p><p>Sk7 12/50 AC: 20 Fort: 20 Ref: 17 Will: ??</p><p>Lich1 -30/?? AC: 24 Fort: ?? Ref: 22 Will: ?? Grands combat Advantage, Slowed</p><p>Lich2 -23/?? AC: 24 Fort: ?? Ref: 22 Will: ?? Cursed, Grands combat Advantage, Slowed</p><p>Lich King Gone </p><p>Mage1 Dead</p><p>Mage2 Dead</p><p>Mage Leader ??/??</p><p> </p><p>Asterion 40/40 AC: 21 Fort: 15 Ref: 19 Will: 18 11 thp</p><p>Roderic 47/47 AC: 24 Fort: 17 Ref: 18 Will: 19 11 thp</p><p>Taran 51/51 AC: 19 Fort: 14 Ref: 16 Will: 17 11 thp</p><p>Cliff 51/51 AC: 23 Fort: 18 Ref: 16 Will: 17 11 thp</p><p></p><p>Group: Resist 5, +1 attack, +11 thp</p><p> </p><p>[/code]</p><p></p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="Voda Vosa, post: 5646181, member: 51271"] The skeletons fall under the might of Asterion and Roderic's glowing power, and Chizz and Kaedyn's blades. Meanwhile, the skeletons now controlled by the archmage move to engage the lichs, who combining their power bring down another mage with spikes of ice, that impale the unlucky bastard. Cliff and Anguish fiercely attack the lich king. Apparently fearing being destroyed way to quickly, the lich shifts from existence, leaving a blue energy tray that dissipates in the air. Taran calls forth the spirits of the feyworld, hindering and searing the lichs. [sblock=FINAL BATTLE!] [URL="https://spreadsheets.google.com/spreadsheet/ccc?key=0AkGZsYIgn79wdGVySUZIM0lWTjhVWVh1cktBMUV1aXc&hl=en_US&authkey=CKy3x4MO"]MAP[/URL] Map notes: -Brown squares are ruined furniture. An athletic 20 can get you through them, they provide cover. -Anyone moving ahead of row 7 may roll a perception check. -You can move through the squares occupied by your allies as if they were empty, as long as you end your move on an empty square -Chamber to the right is not empty, it's content will be revealed as soon as someone opens the door. [code] Character Contition/HP Chizz 34/44 AC: 19 Fort: 18 Ref: 18 Will: 14 11 thp Binwin 44/52 AC: 21 Fort: 18 Ref: 13 Will: 15 11 thp Anguish 31/43 AC: 18 Fort: 12 Ref: 16 Will: 18 Kaedyn 50/57 AC: 24 Fort: 20 Ref: 17 Will: 15 11 thp Sk1 Destroyed AC: 20 Fort: 20 Ref: 17 Will: ?? Ongoing 5 Sk2 Destroyed AC: 20 Fort: 20 Ref: 17 Will: ?? Ongoing 5 Sk3 Destroyed AC: 20 Fort: 20 Ref: 17 Will: ?? Cursed Sk4 Destroyed AC: 20 Fort: 20 Ref: 17 Will: ?? Ongoing 5 Sk5 Destroyed AC: 20 Fort: 20 Ref: 17 Will: ?? Ongoing 5 Sk6 14/50 AC: 20 Fort: 20 Ref: 17 Will: ?? Sk7 12/50 AC: 20 Fort: 20 Ref: 17 Will: ?? Lich1 -30/?? AC: 24 Fort: ?? Ref: 22 Will: ?? Grands combat Advantage, Slowed Lich2 -23/?? AC: 24 Fort: ?? Ref: 22 Will: ?? Cursed, Grands combat Advantage, Slowed Lich King Gone Mage1 Dead Mage2 Dead Mage Leader ??/?? Asterion 40/40 AC: 21 Fort: 15 Ref: 19 Will: 18 11 thp Roderic 47/47 AC: 24 Fort: 17 Ref: 18 Will: 19 11 thp Taran 51/51 AC: 19 Fort: 14 Ref: 16 Will: 17 11 thp Cliff 51/51 AC: 23 Fort: 18 Ref: 16 Will: 17 11 thp Group: Resist 5, +1 attack, +11 thp [/code] [/sblock] [/QUOTE]
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