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A Paid trip to Spellhold [IC] Chapter 3: The Prison of Horrors
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<blockquote data-quote="On Puget Sound" data-source="post: 5683323" data-attributes="member: 68988"><p>Chizz takes a few steps toward Taran and helps steady him against the wind (increase his roll to 20), then closes in on the lich that has teleported perilously close to the tower's edge. </p><p></p><p>His first strike appears too high, but as the skeleton ducks under it the wind causes the undead to lose its footing at exactly the wrong moment, and the blade connects. With a twist of his arm Chizz pushes the lich sideways as he withdraws the knife.</p><p></p><p><span style="color: DarkOrange">Perfect. Just stand right there....</span> Seeing the lich at the edge of the long drop, Chizz pours everything he has into trying to push him off, but fails.</p><p></p><p>After failing to end the fight quickly, he assumes a more cautious stance, ready to answer any attack from his adversary.</p><p></p><p>[sblock=actions]</p><p>Move: to P3</p><p>Free (fast hands): draw katar</p><p>Standard: duelist's flurry vs quarried Lich 2 - hit due to lucky charm, slide the lich to scorched square Q4 and shift to P4.</p><p>Free: Activate Lucky Charm, add 1d6 to the missed attack roll</p><p>Action Point: duelist's flurry again - miss.</p><p>Minor: assume Duelist's Prowess stance. If lich hits or misses me in melee, react with +11 vs Reflex for 1d6+5. If lich scores a critical hit or bloodies me, instead use Wounded Beast (+11 vs AC for 4d6+5, miss half, and spend a healing surge.) It will also suffer divine sanction effects.</p><p>If it uses a ranged or area attack, or moves without shifting, I'll OA +11 vs AC for 1d6+5.</p><p>[/sblock]</p><p></p><p></p><p>[sblock=status]</p><p>+1 attack (bless), resist 5 all (moment of glory), duelist's prowess stance active.</p><p>HP: 44/44, +11 thp, 6 surges</p><p>Resources available:</p><p><s>action point</s></p><p>second wind</p><p>5 thp when first bloodied</p><p><span style="color: DarkRed">Off-Hand Strike</span></p><p><span style="color: DarkRed">Nasty Backswing</span></p><p><span style="color: Silver">Wounded Beast</span></p><p><s><span style="color: Silver">Duelist's Prowess</span></s></p><p><s><span style="color: Silver">Lucky Charm</span></s></p><p><span style="color: Silver">Breach Bracers</span></p><p><span style="color: Yellow">Potion of Healing (heroic tier)</span></p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="On Puget Sound, post: 5683323, member: 68988"] Chizz takes a few steps toward Taran and helps steady him against the wind (increase his roll to 20), then closes in on the lich that has teleported perilously close to the tower's edge. His first strike appears too high, but as the skeleton ducks under it the wind causes the undead to lose its footing at exactly the wrong moment, and the blade connects. With a twist of his arm Chizz pushes the lich sideways as he withdraws the knife. [COLOR="DarkOrange"]Perfect. Just stand right there....[/COLOR] Seeing the lich at the edge of the long drop, Chizz pours everything he has into trying to push him off, but fails. After failing to end the fight quickly, he assumes a more cautious stance, ready to answer any attack from his adversary. [sblock=actions] Move: to P3 Free (fast hands): draw katar Standard: duelist's flurry vs quarried Lich 2 - hit due to lucky charm, slide the lich to scorched square Q4 and shift to P4. Free: Activate Lucky Charm, add 1d6 to the missed attack roll Action Point: duelist's flurry again - miss. Minor: assume Duelist's Prowess stance. If lich hits or misses me in melee, react with +11 vs Reflex for 1d6+5. If lich scores a critical hit or bloodies me, instead use Wounded Beast (+11 vs AC for 4d6+5, miss half, and spend a healing surge.) It will also suffer divine sanction effects. If it uses a ranged or area attack, or moves without shifting, I'll OA +11 vs AC for 1d6+5. [/sblock] [sblock=status] +1 attack (bless), resist 5 all (moment of glory), duelist's prowess stance active. HP: 44/44, +11 thp, 6 surges Resources available: [s]action point[/s] second wind 5 thp when first bloodied [COLOR="DarkRed"]Off-Hand Strike[/COLOR] [COLOR="DarkRed"]Nasty Backswing[/COLOR] [COLOR="Silver"]Wounded Beast[/COLOR] [s][COLOR="Silver"]Duelist's Prowess[/COLOR][/s] [s][COLOR="Silver"]Lucky Charm[/COLOR][/s] [COLOR="Silver"]Breach Bracers[/COLOR] [COLOR="Yellow"]Potion of Healing (heroic tier)[/COLOR] [/sblock] [/QUOTE]
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