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<blockquote data-quote="Durlak" data-source="post: 5198242" data-attributes="member: 84773"><p>Taran Xiloscient Player, level 5</p><p>Elf, Druid</p><p>Build: Predator Druid</p><p>Primal Aspect: Primal Predator</p><p></p><p>FINAL ABILITY SCORES</p><p>Str 10, Con 14, Dex 17, Int 11, Wis 19, Cha 10.</p><p></p><p>STARTING ABILITY SCORES</p><p>Str 10, Con 14, Dex 14, Int 11, Wis 16, Cha 10.</p><p></p><p></p><p>AC: 19 Fort: 14 Reflex: 16 Will: 17</p><p>HP: 51 Surges: 9 Surge Value: 12</p><p></p><p>TRAINED SKILLS</p><p>Nature +13, Perception +13, Heal +11, Arcana +7</p><p></p><p>UNTRAINED SKILLS</p><p>Acrobatics +4, Bluff +2, Diplomacy +2, Dungeoneering +6, Endurance +3, History +2, Insight +6, Intimidate +2, Religion +2, Stealth +8, Streetwise +2, Thievery +4, Athletics +1</p><p></p><p>FEATS</p><p>Druid: Ritual Caster</p><p>Level 1: Toughness</p><p>Level 2: Implement Expertise (Totem)</p><p>Level 4: Ferocious Tiger Form</p><p></p><p>POWERS</p><p>Druid at-will 1: <span style="color: SeaGreen">Chill Wind</span></p><p>Attack: Wisdom vs. Fortitude</p><p>Hit: 1d6 cold damage, and you slide the target 1</p><p>square.</p><p>Level 21: 2d6 cold damage.</p><p>Death Fang Totem +1: +8 attack, 1d6+1 </p><p>damage</p><p>Architect's Accurate staff +1: +7 attack, 1d6+1 </p><p>damage</p><p></p><p>Druid at-will 1: <span style="color: rgb(46, 139, 87)">Flame Seed</span></p><p>Attack: Wisdom vs. Reflex</p><p>Hit: 1d6 fire damage, and the squares adjacent to </p><p>the target become a fiery zone that lasts until the </p><p>end of your next turn. Any enemy that enters the </p><p>zone or starts its turn there takes fire damage equa</p><p>to your Wisdom modifier (+4).</p><p>Level 21: 2d6 fire damage.</p><p>Death Fang Totem +1: +8 attack, 1d6+1 damage</p><p>Architect's Accurate staff +1: +7 attack, 1d6+1 </p><p>damage</p><p></p><p>Druid at-will 1: <span style="color: rgb(46, 139, 87)">Grasping Claws</span></p><p>Attack: Wisdom vs. Reflex</p><p>Hit: 1d8 + Wisdom modifier (+4) damage, and the</p><p>target is slowed until the end of your next turn. </p><p>Level 21: 2d8 + Wisdom modifier (+4) damage.</p><p>Special: This power can be used as a melee basic </p><p>attack.</p><p>Death Fang Totem +1: +8 attack, 1d8+5 damage</p><p>Architect's Accurate staff +1: +7 attack, 1d8+5 </p><p>damage</p><p>ADDITIONAL EFFECTS</p><p>+1d10 to damage rolls in beast form to enemies granting </p><p>combat advantage to you.</p><p></p><p>Druid encounter 1: Cull the Herd</p><p>Attack: Wisdom vs. Will</p><p>Hit: 2d8 + Wisdom modifier (+4) psychic </p><p>damage, and you pull the target 3 squares.</p><p>Death Fang Totem +1: +8 attack, 2d8+5 </p><p>damage</p><p>Architect's Accurate staff +1: +7 attack, 2d8+5 </p><p>damage</p><p></p><p>Druid daily 1: Faerie Fire</p><p>Attack: Wisdom vs. Will</p><p>Hit: The target is slowed and grants combat </p><p>advantage (save ends both).</p><p>Aftereffect: 3d6 + Wisdom modifier (+4) radiant </p><p>damage, and the target grants combat advantage </p><p>until the end of your next turn.</p><p>Miss: 1d6 + Wisdom modifier (+4) radiant damage, </p><p>and the target grants combat advantage until the end </p><p>of your next turn.</p><p>Death Fang Totem +1: +8 attack</p><p>Architect's Accurate staff +1: +7 attack</p><p></p><p>Druid utility 2: Skittering Sneak</p><p>Prerequisite: You must have the wild shape </p><p>power.</p><p>Effect: Until the end of the encounter, you can </p><p>use wild shape to assume the form of a Tiny </p><p>natural beast or fey beast, such as a mouse, a </p><p>house cat, or a large spider. In this form, you </p><p>gain a +5 bonus to Stealth checks. You can't </p><p>attack, pick up anything, or manipulate objects.</p><p></p><p>Druid encounter 3: Predator's Flurry</p><p>Primary Attack: Wisdom vs. Reflex</p><p>Hit: 1d6 + Wisdom modifier (+4) damage, and the primary </p><p>target is dazed until the end of your next turn.</p><p>Effect: You shift 2 squares and then make a secondary attack.</p><p>Primal Predator: The number of squares you shift equals </p><p>your Dexterity modifier (+3).</p><p>Secondary Target: One creature other than the primary </p><p>target</p><p>Secondary Attack: Wisdom vs. Reflex</p><p>Hit: 1d6 + Wisdom modifier (+4) damage, and the </p><p>secondary target is dazed until the end of your next turn.</p><p>Death Fang Totem +1: +8 attack, 1d6+5 damage</p><p>Architect's Accurate staff +1: +7 attack, 1d6+5 damage</p><p>ADDITIONAL EFFECTS</p><p>+1d10 to damage rolls in beast form to enemies granting </p><p>combat advantage to you</p><p></p><p>Druid daily 5: Wall of Thorns</p><p>Wall of Thorns</p><p>KEYWORDS</p><p>Conjuration, Implement, Primal</p><p>USED</p><p>Standard</p><p>ACTION</p><p>Area wall 8 within 10 squares</p><p>RANGE</p><p>ATTACK TARGET</p><p>10</p><p>vs</p><p>DEFENSE</p><p>Effect: You conjure a wall of thorny, writhing vines. The </p><p>wall can be up to 4 squares high and must be on a solid </p><p>surface, and it lasts until the end of your next turn. The </p><p>wall provides cover. A creature's line of sight through a </p><p>wall square is blocked unless the creature is adjacent to </p><p>that square.</p><p>Entering a wall square costs 3 extra squares of </p><p>movement. If a creature enters the wall's space or starts </p><p>its turn there, that creature takes 1d10 + your Wisdom </p><p>modifier (+4) damage and ongoing 5 damage (save ends).</p><p>Sustain Minor: The wall persists</p><p></p><p>ITEMS</p><p>Ritual Book, Arrows (30), Quarterstaff, Longbow, Adventurer's Kit, Woundstitch Powder (heroic tier), Death Fang Totem +1, Shadow Hunter Hide Hide Armor +1, Claw Gloves (heroic tier), Architect's Accurate staff +1, Panther Slippers (heroic tier)</p><p>RITUALS</p><p>Animal Messenger, Brew Potion</p><p></p><p>[sblock = lvl 4] Taran Xiloscient Player, level 4</p><p>Elf, Druid</p><p>Build: Predator Druid</p><p>Primal Aspect: Primal Predator</p><p></p><p>FINAL ABILITY SCORES</p><p>Str 10, Con 14, Dex 17, Int 11, Wis 19, Cha 10.</p><p></p><p>STARTING ABILITY SCORES</p><p>Str 10, Con 14, Dex 14, Int 11, Wis 16, Cha 10.</p><p></p><p></p><p>AC: 19 Fort: 14 Reflex: 16 Will: 17</p><p>HP: 46 Surges: 9 Surge Value: 11</p><p></p><p>TRAINED SKILLS</p><p>Nature +13, Perception +13, Heal +11, Arcana +7</p><p></p><p>UNTRAINED SKILLS</p><p>Acrobatics +4, Bluff +2, Diplomacy +2, Dungeoneering +6, Endurance +3, History +2, Insight +6, Intimidate +2, Religion +2, Stealth +7, Streetwise +2, Thievery +4, Athletics +1</p><p></p><p>FEATS</p><p>Druid: Ritual Caster</p><p>Level 1: Toughness</p><p>Level 2: Implement Expertise (Totem)</p><p>Level 4: Ferocious Tiger Form</p><p></p><p>POWERS</p><p>Druid at-will 1: Chill Wind</p><p>Druid at-will 1: Flame Seed</p><p>Druid at-will 1: Grasping Claws</p><p>Druid encounter 1: Cull the Herd</p><p>Druid daily 1: Faerie Fire</p><p>Druid utility 2: Skittering Sneak</p><p>Druid encounter 3: Predator's Flurry</p><p></p><p>ITEMS</p><p>Ritual Book, Arrows (30), Quarterstaff, Longbow, Adventurer's Kit, Woundstitch Powder (heroic tier), Death Fang Totem +1, Shadow Hunter Hide Hide Armor +1, Claw Gloves (heroic tier), Architect's Accurate staff +1, Boots of Stealth (heroic tier)</p><p>RITUALS</p><p>Animal Messenger, Brew Potion</p><p>[/sblock]</p><p></p><p>[sblock=Lvl 3]</p><p></p><p>====== Created Using Wizards of the Coast D&D Character Builder ======</p><p>Taran Xiloscient Player, level 3</p><p>Elf, Druid</p><p>Build: Predator Druid</p><p>Primal Aspect: Primal Predator</p><p></p><p>FINAL ABILITY SCORES</p><p>Str 10, Con 14, Dex 16, Int 11, Wis 18, Cha 10.</p><p></p><p>STARTING ABILITY SCORES</p><p>Str 10, Con 14, Dex 14, Int 11, Wis 16, Cha 10.</p><p></p><p></p><p>AC: 18 Fort: 13 Reflex: 15 Will: 16</p><p>HP: 41 Surges: 9 Surge Value: 10</p><p></p><p>TRAINED SKILLS</p><p>Nature +12, Perception +12, Heal +10, Arcana +6</p><p></p><p>UNTRAINED SKILLS</p><p>Acrobatics +3, Bluff +1, Diplomacy +1, Dungeoneering +5, Endurance +2, History +1, Insight +5, Intimidate +1, Religion +1, Stealth +6, Streetwise +1, Thievery +3, Athletics</p><p></p><p>FEATS</p><p>Druid: Ritual Caster</p><p>Level 1: Toughness</p><p>Level 2: Implement Expertise (Totem)</p><p></p><p>POWERS</p><p>Druid at-will 1: Chill Wind</p><p>Druid at-will 1: Flame Seed</p><p>Druid at-will 1: Grasping Claws</p><p>Druid encounter 1: Cull the Herd</p><p>Druid daily 1: Faerie Fire</p><p>Druid utility 2: Skittering Sneak</p><p>Druid encounter 3: Predator's Flurry</p><p></p><p>ITEMS</p><p>Ritual Book, Hide Armor, Arrows (30), Quarterstaff, Longbow, Adventurer's Kit, Woundstitch Powder (heroic tier), Death Fang Totem +1, Shadow Hunter Hide Hide Armor +1, Claw Gloves (heroic tier)</p><p>RITUALS</p><p>Animal Messenger, Brew Potion</p><p>====== Copy to Clipboard and Press the Import Button on the Summary Tab ======</p><p></p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="Durlak, post: 5198242, member: 84773"] Taran Xiloscient Player, level 5 Elf, Druid Build: Predator Druid Primal Aspect: Primal Predator FINAL ABILITY SCORES Str 10, Con 14, Dex 17, Int 11, Wis 19, Cha 10. STARTING ABILITY SCORES Str 10, Con 14, Dex 14, Int 11, Wis 16, Cha 10. AC: 19 Fort: 14 Reflex: 16 Will: 17 HP: 51 Surges: 9 Surge Value: 12 TRAINED SKILLS Nature +13, Perception +13, Heal +11, Arcana +7 UNTRAINED SKILLS Acrobatics +4, Bluff +2, Diplomacy +2, Dungeoneering +6, Endurance +3, History +2, Insight +6, Intimidate +2, Religion +2, Stealth +8, Streetwise +2, Thievery +4, Athletics +1 FEATS Druid: Ritual Caster Level 1: Toughness Level 2: Implement Expertise (Totem) Level 4: Ferocious Tiger Form POWERS Druid at-will 1: [COLOR="SeaGreen"]Chill Wind[/COLOR] Attack: Wisdom vs. Fortitude Hit: 1d6 cold damage, and you slide the target 1 square. Level 21: 2d6 cold damage. Death Fang Totem +1: +8 attack, 1d6+1 damage Architect's Accurate staff +1: +7 attack, 1d6+1 damage Druid at-will 1: [COLOR="rgb(46, 139, 87)"]Flame Seed[/COLOR] Attack: Wisdom vs. Reflex Hit: 1d6 fire damage, and the squares adjacent to the target become a fiery zone that lasts until the end of your next turn. Any enemy that enters the zone or starts its turn there takes fire damage equa to your Wisdom modifier (+4). Level 21: 2d6 fire damage. Death Fang Totem +1: +8 attack, 1d6+1 damage Architect's Accurate staff +1: +7 attack, 1d6+1 damage Druid at-will 1: [COLOR="rgb(46, 139, 87)"]Grasping Claws[/COLOR] Attack: Wisdom vs. Reflex Hit: 1d8 + Wisdom modifier (+4) damage, and the target is slowed until the end of your next turn. Level 21: 2d8 + Wisdom modifier (+4) damage. Special: This power can be used as a melee basic attack. Death Fang Totem +1: +8 attack, 1d8+5 damage Architect's Accurate staff +1: +7 attack, 1d8+5 damage ADDITIONAL EFFECTS +1d10 to damage rolls in beast form to enemies granting combat advantage to you. Druid encounter 1: Cull the Herd Attack: Wisdom vs. Will Hit: 2d8 + Wisdom modifier (+4) psychic damage, and you pull the target 3 squares. Death Fang Totem +1: +8 attack, 2d8+5 damage Architect's Accurate staff +1: +7 attack, 2d8+5 damage Druid daily 1: Faerie Fire Attack: Wisdom vs. Will Hit: The target is slowed and grants combat advantage (save ends both). Aftereffect: 3d6 + Wisdom modifier (+4) radiant damage, and the target grants combat advantage until the end of your next turn. Miss: 1d6 + Wisdom modifier (+4) radiant damage, and the target grants combat advantage until the end of your next turn. Death Fang Totem +1: +8 attack Architect's Accurate staff +1: +7 attack Druid utility 2: Skittering Sneak Prerequisite: You must have the wild shape power. Effect: Until the end of the encounter, you can use wild shape to assume the form of a Tiny natural beast or fey beast, such as a mouse, a house cat, or a large spider. In this form, you gain a +5 bonus to Stealth checks. You can't attack, pick up anything, or manipulate objects. Druid encounter 3: Predator's Flurry Primary Attack: Wisdom vs. Reflex Hit: 1d6 + Wisdom modifier (+4) damage, and the primary target is dazed until the end of your next turn. Effect: You shift 2 squares and then make a secondary attack. Primal Predator: The number of squares you shift equals your Dexterity modifier (+3). Secondary Target: One creature other than the primary target Secondary Attack: Wisdom vs. Reflex Hit: 1d6 + Wisdom modifier (+4) damage, and the secondary target is dazed until the end of your next turn. Death Fang Totem +1: +8 attack, 1d6+5 damage Architect's Accurate staff +1: +7 attack, 1d6+5 damage ADDITIONAL EFFECTS +1d10 to damage rolls in beast form to enemies granting combat advantage to you Druid daily 5: Wall of Thorns Wall of Thorns KEYWORDS Conjuration, Implement, Primal USED Standard ACTION Area wall 8 within 10 squares RANGE ATTACK TARGET 10 vs DEFENSE Effect: You conjure a wall of thorny, writhing vines. The wall can be up to 4 squares high and must be on a solid surface, and it lasts until the end of your next turn. The wall provides cover. A creature's line of sight through a wall square is blocked unless the creature is adjacent to that square. Entering a wall square costs 3 extra squares of movement. If a creature enters the wall's space or starts its turn there, that creature takes 1d10 + your Wisdom modifier (+4) damage and ongoing 5 damage (save ends). Sustain Minor: The wall persists ITEMS Ritual Book, Arrows (30), Quarterstaff, Longbow, Adventurer's Kit, Woundstitch Powder (heroic tier), Death Fang Totem +1, Shadow Hunter Hide Hide Armor +1, Claw Gloves (heroic tier), Architect's Accurate staff +1, Panther Slippers (heroic tier) RITUALS Animal Messenger, Brew Potion [sblock = lvl 4] Taran Xiloscient Player, level 4 Elf, Druid Build: Predator Druid Primal Aspect: Primal Predator FINAL ABILITY SCORES Str 10, Con 14, Dex 17, Int 11, Wis 19, Cha 10. STARTING ABILITY SCORES Str 10, Con 14, Dex 14, Int 11, Wis 16, Cha 10. AC: 19 Fort: 14 Reflex: 16 Will: 17 HP: 46 Surges: 9 Surge Value: 11 TRAINED SKILLS Nature +13, Perception +13, Heal +11, Arcana +7 UNTRAINED SKILLS Acrobatics +4, Bluff +2, Diplomacy +2, Dungeoneering +6, Endurance +3, History +2, Insight +6, Intimidate +2, Religion +2, Stealth +7, Streetwise +2, Thievery +4, Athletics +1 FEATS Druid: Ritual Caster Level 1: Toughness Level 2: Implement Expertise (Totem) Level 4: Ferocious Tiger Form POWERS Druid at-will 1: Chill Wind Druid at-will 1: Flame Seed Druid at-will 1: Grasping Claws Druid encounter 1: Cull the Herd Druid daily 1: Faerie Fire Druid utility 2: Skittering Sneak Druid encounter 3: Predator's Flurry ITEMS Ritual Book, Arrows (30), Quarterstaff, Longbow, Adventurer's Kit, Woundstitch Powder (heroic tier), Death Fang Totem +1, Shadow Hunter Hide Hide Armor +1, Claw Gloves (heroic tier), Architect's Accurate staff +1, Boots of Stealth (heroic tier) RITUALS Animal Messenger, Brew Potion [/sblock] [sblock=Lvl 3] ====== Created Using Wizards of the Coast D&D Character Builder ====== Taran Xiloscient Player, level 3 Elf, Druid Build: Predator Druid Primal Aspect: Primal Predator FINAL ABILITY SCORES Str 10, Con 14, Dex 16, Int 11, Wis 18, Cha 10. STARTING ABILITY SCORES Str 10, Con 14, Dex 14, Int 11, Wis 16, Cha 10. AC: 18 Fort: 13 Reflex: 15 Will: 16 HP: 41 Surges: 9 Surge Value: 10 TRAINED SKILLS Nature +12, Perception +12, Heal +10, Arcana +6 UNTRAINED SKILLS Acrobatics +3, Bluff +1, Diplomacy +1, Dungeoneering +5, Endurance +2, History +1, Insight +5, Intimidate +1, Religion +1, Stealth +6, Streetwise +1, Thievery +3, Athletics FEATS Druid: Ritual Caster Level 1: Toughness Level 2: Implement Expertise (Totem) POWERS Druid at-will 1: Chill Wind Druid at-will 1: Flame Seed Druid at-will 1: Grasping Claws Druid encounter 1: Cull the Herd Druid daily 1: Faerie Fire Druid utility 2: Skittering Sneak Druid encounter 3: Predator's Flurry ITEMS Ritual Book, Hide Armor, Arrows (30), Quarterstaff, Longbow, Adventurer's Kit, Woundstitch Powder (heroic tier), Death Fang Totem +1, Shadow Hunter Hide Hide Armor +1, Claw Gloves (heroic tier) RITUALS Animal Messenger, Brew Potion ====== Copy to Clipboard and Press the Import Button on the Summary Tab ====== [/sblock] [/QUOTE]
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