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A pair of city questions... [Incl. Bluffside.]
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<blockquote data-quote="Adlon" data-source="post: 220561" data-attributes="member: 1972"><p>Alritey then...</p><p></p><p>First off: GET Bluffside. Its one of the best city books I have ever seen.</p><p></p><p>What you get, besides a ton of city campaign needs, are many little plot hooks, which can and do tie together. Not all the plot hooks are what I'd call terrific, but most are very good, and useable.</p><p></p><p>I like cities. They can entwine a campaign for years, if you let it happen.</p><p></p><p>Bluffside can be as gritty, or 'clean' as you want it to be. There are different sections of the city that lend towards slightly different play. Theres also a floating city called Sordadon, which can be your 'pirate port' if you so choose.</p><p></p><p>As far as intrigue, just by reading it, you'll see lots of room for intrigue.</p><p></p><p>As for part two:</p><p>Have your rogue come from a different area, a land far off. He got caught with several other comrades, and only he got away, with the 'victim' swearing at his back that he'll get revenge.</p><p></p><p>Your rogue fenced the booty, and got passage that night on a schooner heading east, to Bluffside.</p><p></p><p>He gets off the boat, and spends several days getting to know the city (he thinks).</p><p></p><p>After a few weeks of scouting out the city, perhaps he starts his 'trade' by making night excursions.</p><p></p><p>Only problem, is, one of the local rogue guilds have taken notice of his practices, having the home field advantage.</p><p>Perhaps, they watch him, to see if he has any promise, or to see if he is a threat, as in so powerful, so as to start his own guild.</p><p></p><p>One of the guild may befriend him by day, to get his outlook on things, not revealing his true trade to your PC.</p><p></p><p>This befriending, however, is by a rogue who has successfully infiltrated one guild, while being loyal to another. This NPC is befriending your PC on behalf of one guild, all the while working for yet another guild. He's a spy. By his befriending your PC (checking him out), he looks good to the original guild, but has possibly made an ally or foe out of YOUR PC. </p><p></p><p>Acting on behalf of guild 1, he invites the PC to a 'meeting'. The NPC speaks for his coming into the guild. Now, the NPC has a friend in the guild #1, yet still, has an ally when guild #2 should call on him.</p><p></p><p>Guild #2 KNOWS of their member infiltrating Guild #1, and condoned it. After all, they want control too.</p><p></p><p>NPC asks the Guild #1 if he can work closely with the recruit, and permission is granted.</p><p></p><p>Now, the NPC has a potential front man, or lackey, and as they work together, NPC has a guy who can help him for Guild #2 business as well, while keeping the recruit in the dark about Guild #2.</p><p></p><p>Problem. Guild 1 has as well infiltrated Guild 2. They too have their spy in the 'enemy guild.</p><p></p><p>May the Guild 1 spy see the recruit doing the bidding for Guild #2?</p><p></p><p>Of course, the NPC is not around when this possibility pops up.</p><p></p><p>Hope that helped some. And thats just 2 rogue guilds. BLuffside offers SO MUCH more to use in your city campaign.</p></blockquote><p></p>
[QUOTE="Adlon, post: 220561, member: 1972"] Alritey then... First off: GET Bluffside. Its one of the best city books I have ever seen. What you get, besides a ton of city campaign needs, are many little plot hooks, which can and do tie together. Not all the plot hooks are what I'd call terrific, but most are very good, and useable. I like cities. They can entwine a campaign for years, if you let it happen. Bluffside can be as gritty, or 'clean' as you want it to be. There are different sections of the city that lend towards slightly different play. Theres also a floating city called Sordadon, which can be your 'pirate port' if you so choose. As far as intrigue, just by reading it, you'll see lots of room for intrigue. As for part two: Have your rogue come from a different area, a land far off. He got caught with several other comrades, and only he got away, with the 'victim' swearing at his back that he'll get revenge. Your rogue fenced the booty, and got passage that night on a schooner heading east, to Bluffside. He gets off the boat, and spends several days getting to know the city (he thinks). After a few weeks of scouting out the city, perhaps he starts his 'trade' by making night excursions. Only problem, is, one of the local rogue guilds have taken notice of his practices, having the home field advantage. Perhaps, they watch him, to see if he has any promise, or to see if he is a threat, as in so powerful, so as to start his own guild. One of the guild may befriend him by day, to get his outlook on things, not revealing his true trade to your PC. This befriending, however, is by a rogue who has successfully infiltrated one guild, while being loyal to another. This NPC is befriending your PC on behalf of one guild, all the while working for yet another guild. He's a spy. By his befriending your PC (checking him out), he looks good to the original guild, but has possibly made an ally or foe out of YOUR PC. Acting on behalf of guild 1, he invites the PC to a 'meeting'. The NPC speaks for his coming into the guild. Now, the NPC has a friend in the guild #1, yet still, has an ally when guild #2 should call on him. Guild #2 KNOWS of their member infiltrating Guild #1, and condoned it. After all, they want control too. NPC asks the Guild #1 if he can work closely with the recruit, and permission is granted. Now, the NPC has a potential front man, or lackey, and as they work together, NPC has a guy who can help him for Guild #2 business as well, while keeping the recruit in the dark about Guild #2. Problem. Guild 1 has as well infiltrated Guild 2. They too have their spy in the 'enemy guild. May the Guild 1 spy see the recruit doing the bidding for Guild #2? Of course, the NPC is not around when this possibility pops up. Hope that helped some. And thats just 2 rogue guilds. BLuffside offers SO MUCH more to use in your city campaign. [/QUOTE]
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