Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
Archive Forums
Hosted Forums
Personal & Hosted Forums
Hosted Publisher Forums
Eternity Publishing Hosted Forum
A pair of numbers-based issues: how do you all handle them?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="S'mon" data-source="post: 7798060" data-attributes="member: 463"><p>Big numbers - well the fun comes when you're hitting enemies on a lower tier for x10 or damage while taking 1/10 - or fighting enemies at the next tier up for 1/10 damage, & taking x10 damage. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> </p><p></p><p>Bounded accuracy - IME the trick here is to set the cap above what the system naturally generates as static bonus. In 5e D&D the most an Epic-20 PC (using the DMG rules for epic progression) can get naturally is a +16 for +6 Proficiency & +10 attribute; the most a monster can get is +19 for +9 Proficiency & +10 attribute. So setting cap at +20 leaves space for bonuses from magic weapons, bless spells, etc etc. And of course Advantage & Disadvantage still apply. Conversely it's pretty easy to get your AC to 30 in 5e so that is a cap that comes up more.</p><p></p><p>Re hit points, 5e replaces ever scaling AC with ever scaling hit points, and the DMG has the lovely but under emphasised concept of Damage Threshold - you must reach the DT on your damage roll or you do no damage; if you hit the DT then you do full damage. In play this is far better than 3e style 'hardness' that simply deducts from damage. And it can easily be applied to monsters too.</p></blockquote><p></p>
[QUOTE="S'mon, post: 7798060, member: 463"] Big numbers - well the fun comes when you're hitting enemies on a lower tier for x10 or damage while taking 1/10 - or fighting enemies at the next tier up for 1/10 damage, & taking x10 damage. :) Bounded accuracy - IME the trick here is to set the cap above what the system naturally generates as static bonus. In 5e D&D the most an Epic-20 PC (using the DMG rules for epic progression) can get naturally is a +16 for +6 Proficiency & +10 attribute; the most a monster can get is +19 for +9 Proficiency & +10 attribute. So setting cap at +20 leaves space for bonuses from magic weapons, bless spells, etc etc. And of course Advantage & Disadvantage still apply. Conversely it's pretty easy to get your AC to 30 in 5e so that is a cap that comes up more. Re hit points, 5e replaces ever scaling AC with ever scaling hit points, and the DMG has the lovely but under emphasised concept of Damage Threshold - you must reach the DT on your damage roll or you do no damage; if you hit the DT then you do full damage. In play this is far better than 3e style 'hardness' that simply deducts from damage. And it can easily be applied to monsters too. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Archive Forums
Hosted Forums
Personal & Hosted Forums
Hosted Publisher Forums
Eternity Publishing Hosted Forum
A pair of numbers-based issues: how do you all handle them?
Top