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A pair of numbers-based issues: how do you all handle them?
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<blockquote data-quote="Upper_Krust" data-source="post: 7799504" data-attributes="member: 326"><p>I'm always around...eventually.</p><p></p><p></p><p></p><p>As S'mon mentioned, you can still have the BIG numbers in terms of Damage and Hit Points, rather than Attack Bonus and Armour Class.</p><p></p><p>Its worth noting that in 1E AD&D Deities & Demigods/Legends & Lore that only one of the god's surpasses -10 AC (AC 30 by today's rules) and that is Indra with AC -12, and only 3 deities have AC -10. So ridiculous attack and armour class bonuses were not in 1E.</p><p></p><p></p><p></p><p>Its a nightmare for epic play.</p><p></p><p></p><p></p><p>You can always move laterally even if flat Attack Bonus and AC get capped.</p><p></p><p></p><p></p><p>I believe it will be possible to have even Time Lords (certainly as enemies) in 5th Edition WITHOUT going beyond the caps already mentioned in the PHB/DMG.</p><p></p><p></p><p></p><p>I think it can be made to work with 5E.</p><p></p><p></p><p></p><p>It seemed like a good idea at the time. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p></p><p>Not when you spend more time calculating numbers than having fun.</p><p></p><p></p><p></p><p>Just because AC and Attack Bonus get capped* doesn't nerf the possibility for improving your attacks (damage, effects etc.) and armour (damage reduction, damage threshold, regeneration, resistances etc.). Also factor in the boons where you can get a +20 to hit for 1 attack, or ignore the damage of one attack and so forth.</p><p></p><p><em>...and I'd maybe consider artifact items with a +4 to break that (not sure what S'mon thinks on that). So hypothetically you could have an attack of +31 (+4 Weapon) or AC of +32 (+4 Armour and Shield</em> )</p><p></p><p>*Just like Indra. ;-)</p><p></p><p></p><p></p><p>On a surface level it seems overly simplistic, but once you get into it the bounded accuracy really works and any simplicity really helps potential epic play - which otherwise suffers from too much complexity.</p></blockquote><p></p>
[QUOTE="Upper_Krust, post: 7799504, member: 326"] I'm always around...eventually. As S'mon mentioned, you can still have the BIG numbers in terms of Damage and Hit Points, rather than Attack Bonus and Armour Class. Its worth noting that in 1E AD&D Deities & Demigods/Legends & Lore that only one of the god's surpasses -10 AC (AC 30 by today's rules) and that is Indra with AC -12, and only 3 deities have AC -10. So ridiculous attack and armour class bonuses were not in 1E. Its a nightmare for epic play. You can always move laterally even if flat Attack Bonus and AC get capped. I believe it will be possible to have even Time Lords (certainly as enemies) in 5th Edition WITHOUT going beyond the caps already mentioned in the PHB/DMG. I think it can be made to work with 5E. It seemed like a good idea at the time. :) Not when you spend more time calculating numbers than having fun. Just because AC and Attack Bonus get capped* doesn't nerf the possibility for improving your attacks (damage, effects etc.) and armour (damage reduction, damage threshold, regeneration, resistances etc.). Also factor in the boons where you can get a +20 to hit for 1 attack, or ignore the damage of one attack and so forth. [I]...and I'd maybe consider artifact items with a +4 to break that (not sure what S'mon thinks on that). So hypothetically you could have an attack of +31 (+4 Weapon) or AC of +32 (+4 Armour and Shield[/I] ) *Just like Indra. ;-) On a surface level it seems overly simplistic, but once you get into it the bounded accuracy really works and any simplicity really helps potential epic play - which otherwise suffers from too much complexity. [/QUOTE]
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A pair of numbers-based issues: how do you all handle them?
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