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A pair of numbers-based issues: how do you all handle them?
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<blockquote data-quote="S'mon" data-source="post: 7808096" data-attributes="member: 463"><p>So, the current official 5e game as written, for actual play badly needs more foes in the CR 26-30 range. If you want to make a bit of money I suggest focusing monster building efforts there, and PC-side efforts on stuff that expands rather than contradicts the official rules.</p><p></p><p>Re PCs, one possibility I've been mulling is a Tiered Epic Boons system, where eg a certain number of Boons opens up a higher Tier of more powerful Boons. I've also been thinking of Boon of Mastery raising Proficiency from +6 to +7,+8 and +9 at each new Tier. With a Mastery Tier being the equivalent of a level Tier at 1-20, say 10 Boons opens up a new Tier, you get an effective 40 virtual levels of play. They could also involve divine ranks:</p><p></p><p>Epic Tiers</p><p>I Proficiency +6, 10 Epic Boons, quasi-deity rank (NPC CR 17-20) eg Hutijin</p><p>II Proficiency +7, 10 Epic Boons, demigod rank (NPC CR 21-24) eg Bael, Geryon</p><p>III Proficiency +8, 10 Epic Boons, lesser god rank (NPC CR 25-28) eg Orcus, Demogorgon</p><p>IV Proficiency +9, 10 Epic Boons, intermediate god rank (NPC CR 29-30) eg Tiamat</p><p></p><p>So you get 40 virtual levels of play, a decent sense of progression, PCs who can eventually individually equal any official monster - and it remains fully compatible with the published system & 'bounded accuracy'.</p><p></p><p>Of course Tier IV can be left open ended with unlimited boons - eventually the character will have all the Feats, all stats 30, and Boons of increasingly marginal utility. Or a Tier IV character with 10 Boons could gain the 11th Boon, ascend to Greater Divinity and be removed from play as their consciousness spreads out across the Multiverse. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p></blockquote><p></p>
[QUOTE="S'mon, post: 7808096, member: 463"] So, the current official 5e game as written, for actual play badly needs more foes in the CR 26-30 range. If you want to make a bit of money I suggest focusing monster building efforts there, and PC-side efforts on stuff that expands rather than contradicts the official rules. Re PCs, one possibility I've been mulling is a Tiered Epic Boons system, where eg a certain number of Boons opens up a higher Tier of more powerful Boons. I've also been thinking of Boon of Mastery raising Proficiency from +6 to +7,+8 and +9 at each new Tier. With a Mastery Tier being the equivalent of a level Tier at 1-20, say 10 Boons opens up a new Tier, you get an effective 40 virtual levels of play. They could also involve divine ranks: Epic Tiers I Proficiency +6, 10 Epic Boons, quasi-deity rank (NPC CR 17-20) eg Hutijin II Proficiency +7, 10 Epic Boons, demigod rank (NPC CR 21-24) eg Bael, Geryon III Proficiency +8, 10 Epic Boons, lesser god rank (NPC CR 25-28) eg Orcus, Demogorgon IV Proficiency +9, 10 Epic Boons, intermediate god rank (NPC CR 29-30) eg Tiamat So you get 40 virtual levels of play, a decent sense of progression, PCs who can eventually individually equal any official monster - and it remains fully compatible with the published system & 'bounded accuracy'. Of course Tier IV can be left open ended with unlimited boons - eventually the character will have all the Feats, all stats 30, and Boons of increasingly marginal utility. Or a Tier IV character with 10 Boons could gain the 11th Boon, ascend to Greater Divinity and be removed from play as their consciousness spreads out across the Multiverse. :D [/QUOTE]
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A pair of numbers-based issues: how do you all handle them?
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