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A pair of numbers-based issues: how do you all handle them?
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<blockquote data-quote="Beefermatic" data-source="post: 8067603" data-attributes="member: 6670757"><p>See that's what's funny. My group has tried 5th Ed, we didn't hate it but we played one campaign with the starter pack and played it out for a while but we stopped and went back to 3.5/PF soon afterwards. We like the complexity and uniqueness 3.5/PF/IH provides.</p><p></p><p>My current group feels it's kind of like DBZ in the sense that where they started was epic but where they end up in unfathomable in the beginning of the series.</p><p></p><p>I agree it's about fun but I also believe different people like different things in a campaign. My best friend for example doesn't like high level intergalactic campaigns and more just wants to be a guy with a sword killing things and perhaps becoming a king. My wife on the other hand can't get enough IH and ten years after our first campaign only wants to game IH.</p><p></p><p>Different strokes for different folks I suppose but ultimately I love the IH system and feel it's the only system that really embodies what fighting a sentient black hole or star God or anything that we actually in real life may attribute to God would be or feel like. All the other systems either make them too OP in broken choppy ways or way too weak. </p><p></p><p>¯\<em>(ツ)</em>/¯</p></blockquote><p></p>
[QUOTE="Beefermatic, post: 8067603, member: 6670757"] See that's what's funny. My group has tried 5th Ed, we didn't hate it but we played one campaign with the starter pack and played it out for a while but we stopped and went back to 3.5/PF soon afterwards. We like the complexity and uniqueness 3.5/PF/IH provides. My current group feels it's kind of like DBZ in the sense that where they started was epic but where they end up in unfathomable in the beginning of the series. I agree it's about fun but I also believe different people like different things in a campaign. My best friend for example doesn't like high level intergalactic campaigns and more just wants to be a guy with a sword killing things and perhaps becoming a king. My wife on the other hand can't get enough IH and ten years after our first campaign only wants to game IH. Different strokes for different folks I suppose but ultimately I love the IH system and feel it's the only system that really embodies what fighting a sentient black hole or star God or anything that we actually in real life may attribute to God would be or feel like. All the other systems either make them too OP in broken choppy ways or way too weak. ¯\[I](ツ)[/I]/¯ [/QUOTE]
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A pair of numbers-based issues: how do you all handle them?
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