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A paladin in chaos
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<blockquote data-quote="Herpes Cineplex" data-source="post: 1462476" data-attributes="member: 16936"><p>I'd say it depends largely on how judges, philosophers, and various religions in your particular gameworld think about evil.</p><p></p><p>Someone who was sent to kill you is, arguably, performing an evil act. Probably you're not the first person he was sent to kill. A hardline lawful good type might come at this from a few different points of view; perhaps the traditional punishment for assassins is death, in which case a LG paladin would've delivered a coup de grace to the dying man and felt pretty damn good about himself. Perhaps the traditional punishment is less, and a LG paladin would have preferred reviving the man and dragging him back to civilization to be tried and imprisoned. But whatever the LG paladin decides to do, it's most likely going to be in accordance with an established principle of some institution, and he's not going to second-guess them on it.</p><p></p><p>Make the paladin chaotic good, and now you're left with just personal sentiment as shaped by whatever religious order he belongs to. Perhaps his religion believes that even the most evil being can be redeemed, in which case leaving the guy in a coma in the wilderness is cruel, unusual, and wrong: he should be reviving him and giving him an opportunity to reform.</p><p></p><p>Or perhaps the paladin's religion believes that evil acts should be opposed, stopped, and punished no matter who performs them, in which case this assassin shouldn't have been stabilized; he fought against the good guys and lost, so whatever honor there is in combat is his, and may he wing his way swiftly to whatever dark god he worships, never to trouble good people again.</p><p></p><p>Or perhaps there's an element of divine randomness to the religion, and a CG paladin may figure that, while it would be evil to slay the assassin when he could be saved, he's under no particular obligation to give the evildoer anything more than a chance at surviving on his own; so stabilize him, and then leave him to his fate. If the assassin has friends, they may come and rescue him. If the assassin is favored by his gods or just lucky, he may recover before a passing animal has him for lunch. Either way, it's out of the paladin's hands; he's spared the man's life but won't interfere in the decisions of the gods beyond that.</p><p></p><p>--</p><p>warning: this may require a cg paladin to actually determine what he believes</p><p>ryan</p></blockquote><p></p>
[QUOTE="Herpes Cineplex, post: 1462476, member: 16936"] I'd say it depends largely on how judges, philosophers, and various religions in your particular gameworld think about evil. Someone who was sent to kill you is, arguably, performing an evil act. Probably you're not the first person he was sent to kill. A hardline lawful good type might come at this from a few different points of view; perhaps the traditional punishment for assassins is death, in which case a LG paladin would've delivered a coup de grace to the dying man and felt pretty damn good about himself. Perhaps the traditional punishment is less, and a LG paladin would have preferred reviving the man and dragging him back to civilization to be tried and imprisoned. But whatever the LG paladin decides to do, it's most likely going to be in accordance with an established principle of some institution, and he's not going to second-guess them on it. Make the paladin chaotic good, and now you're left with just personal sentiment as shaped by whatever religious order he belongs to. Perhaps his religion believes that even the most evil being can be redeemed, in which case leaving the guy in a coma in the wilderness is cruel, unusual, and wrong: he should be reviving him and giving him an opportunity to reform. Or perhaps the paladin's religion believes that evil acts should be opposed, stopped, and punished no matter who performs them, in which case this assassin shouldn't have been stabilized; he fought against the good guys and lost, so whatever honor there is in combat is his, and may he wing his way swiftly to whatever dark god he worships, never to trouble good people again. Or perhaps there's an element of divine randomness to the religion, and a CG paladin may figure that, while it would be evil to slay the assassin when he could be saved, he's under no particular obligation to give the evildoer anything more than a chance at surviving on his own; so stabilize him, and then leave him to his fate. If the assassin has friends, they may come and rescue him. If the assassin is favored by his gods or just lucky, he may recover before a passing animal has him for lunch. Either way, it's out of the paladin's hands; he's spared the man's life but won't interfere in the decisions of the gods beyond that. -- warning: this may require a cg paladin to actually determine what he believes ryan [/QUOTE]
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