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A paladin in Hell? (actually the Abyss. . .)
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<blockquote data-quote="Elder-Basilisk" data-source="post: 492356" data-attributes="member: 3146"><p>Of course, it probably should be easy for a player to make his character incorruptible. Why should all paladins be corruptible and able to be turned down the dark path if they're put in the right circumstances? I don't see it as a sign of an ultra-dedicated role-player to allow the DM to corrupt the paladin. Instead, that's the sign of a player who wanted to play a corruptible paladin and likes--or at least doesn't mind--the idea of playing a fallen paladin.</p><p></p><p>There are lots of good ideas here (although I have to wonder about the "only two can pass through the gate/would the paladin leave his cohort?" scenario. Couldn't the paladin stuff the body in a bag of holding and leave with his cohort? Does it make a difference if the cohort volunteers to stay behind and fights to make the paladin leave? In that case, does it make a difference if the player or the DM is playing the cohort?). The thing that I wanted to make clear is that a good DM should never feel like his job is to make paladins fall. To tempt them yes, to ensure that they fall to temptation--unequivocally no.</p></blockquote><p></p>
[QUOTE="Elder-Basilisk, post: 492356, member: 3146"] Of course, it probably should be easy for a player to make his character incorruptible. Why should all paladins be corruptible and able to be turned down the dark path if they're put in the right circumstances? I don't see it as a sign of an ultra-dedicated role-player to allow the DM to corrupt the paladin. Instead, that's the sign of a player who wanted to play a corruptible paladin and likes--or at least doesn't mind--the idea of playing a fallen paladin. There are lots of good ideas here (although I have to wonder about the "only two can pass through the gate/would the paladin leave his cohort?" scenario. Couldn't the paladin stuff the body in a bag of holding and leave with his cohort? Does it make a difference if the cohort volunteers to stay behind and fights to make the paladin leave? In that case, does it make a difference if the player or the DM is playing the cohort?). The thing that I wanted to make clear is that a good DM should never feel like his job is to make paladins fall. To tempt them yes, to ensure that they fall to temptation--unequivocally no. [/QUOTE]
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A paladin in Hell? (actually the Abyss. . .)
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