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*Dungeons & Dragons
A Paladin in Hell
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<blockquote data-quote="kalthak" data-source="post: 1587818" data-attributes="member: 7602"><p>I'm running it for my group currently, I've just been converting on the fly for the most part. I'd be willing to answer any questions you have.</p><p></p><p>I will say if I had it to do over again, I would've done all the coversion up front. Actually conversion is too light a word, it would have to be more like an extensive rework. The encounter levels if directly converted to 3e versions of monsters range from EL5 to 25+. Most encounters have been on the low side EL-wise, so it just becomes a matter of wading through enough low level guys to get to the "Boss" by which time they've used enough resources that the EL is way too high. I don't know how you could've made it through this adventure in 2nd edition with clerics not being able to regain spells.</p><p></p><p>My group was 18th level when they started, and are now 20th. They should probably be 22nd or so based on xp, but I stopped them from advancing beyond 20th, because I didn't want to open up the whole epic can of worms mid adventure. </p><p></p><p>I'm thinking a 14-15th level party would be much better suited, you would just need to tone down some of the more dificult encounters, instead of scaling up the low end and still toning down the high end.</p></blockquote><p></p>
[QUOTE="kalthak, post: 1587818, member: 7602"] I'm running it for my group currently, I've just been converting on the fly for the most part. I'd be willing to answer any questions you have. I will say if I had it to do over again, I would've done all the coversion up front. Actually conversion is too light a word, it would have to be more like an extensive rework. The encounter levels if directly converted to 3e versions of monsters range from EL5 to 25+. Most encounters have been on the low side EL-wise, so it just becomes a matter of wading through enough low level guys to get to the "Boss" by which time they've used enough resources that the EL is way too high. I don't know how you could've made it through this adventure in 2nd edition with clerics not being able to regain spells. My group was 18th level when they started, and are now 20th. They should probably be 22nd or so based on xp, but I stopped them from advancing beyond 20th, because I didn't want to open up the whole epic can of worms mid adventure. I'm thinking a 14-15th level party would be much better suited, you would just need to tone down some of the more dificult encounters, instead of scaling up the low end and still toning down the high end. [/QUOTE]
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