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A Paladin Problematic
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<blockquote data-quote="keterys" data-source="post: 5392574" data-attributes="member: 43019"><p>So, I've a couple worries after going through this thread:</p><p>1) If the monsters all gang up on the paladin and just go to town... he's totally fine? End of the day, that's problematic. If all of Team Monster can't drop a single guy, defender or otherwise, then either he's too tough or Team Monster isn't strong enough, and maybe both. </p><p>2) In Epic the party has a _lot_ of daily resources on tap. While it might feel logical that there would actually be less battles at epic, you will generally find that you actually want quite a lot of them to maintain good pacing. Our epic group (just hit 23rd) does 8-10 encounters per day... and we're actually restricted to just PH1 + 2, AV1, and the power books, and have very very unoptimal treasure, so we're quite a bit weaker than we could be. Most of that is us players wanting a better challenge. It puts less effort on the DM to overload damage abilities and such into the encounters. At a certain point, it can be reasonable to aim for a different target than 'won by the skin of our teeths' to 'Made it through without using a daily' and 'She didn't have to use a surge, so we can do another combat'</p><p>3) Gift of Resistance - I'd suggest that this one not be allowed to work with 'resist all' (the flimsy excuse being that "all" is not a damage type), which I assume is being done via masterwork armor. If it's just that he's collected resist items and has lots of important ones, though, that seems a good use of the power and that's fine.</p><p>4) Is Discipline the Unruly (blinding), Gift of Resistance, and the other powers being used while another defender marks the targets, to create a total lose situation? It's not an unreasonable houserule to add "unless the target is marked by another creature" to many of those. Without it, they're workable (at least, after addressing point #1), but if not then I imagine a lot of epic monsters should just be leaving the field and looking to join into the next fight or come back after 5 minutes.</p><p>5) After addressing divine sanction!=divine challenge (and, again, #1), is the Hospitaler ability that problematic?</p></blockquote><p></p>
[QUOTE="keterys, post: 5392574, member: 43019"] So, I've a couple worries after going through this thread: 1) If the monsters all gang up on the paladin and just go to town... he's totally fine? End of the day, that's problematic. If all of Team Monster can't drop a single guy, defender or otherwise, then either he's too tough or Team Monster isn't strong enough, and maybe both. 2) In Epic the party has a _lot_ of daily resources on tap. While it might feel logical that there would actually be less battles at epic, you will generally find that you actually want quite a lot of them to maintain good pacing. Our epic group (just hit 23rd) does 8-10 encounters per day... and we're actually restricted to just PH1 + 2, AV1, and the power books, and have very very unoptimal treasure, so we're quite a bit weaker than we could be. Most of that is us players wanting a better challenge. It puts less effort on the DM to overload damage abilities and such into the encounters. At a certain point, it can be reasonable to aim for a different target than 'won by the skin of our teeths' to 'Made it through without using a daily' and 'She didn't have to use a surge, so we can do another combat' 3) Gift of Resistance - I'd suggest that this one not be allowed to work with 'resist all' (the flimsy excuse being that "all" is not a damage type), which I assume is being done via masterwork armor. If it's just that he's collected resist items and has lots of important ones, though, that seems a good use of the power and that's fine. 4) Is Discipline the Unruly (blinding), Gift of Resistance, and the other powers being used while another defender marks the targets, to create a total lose situation? It's not an unreasonable houserule to add "unless the target is marked by another creature" to many of those. Without it, they're workable (at least, after addressing point #1), but if not then I imagine a lot of epic monsters should just be leaving the field and looking to join into the next fight or come back after 5 minutes. 5) After addressing divine sanction!=divine challenge (and, again, #1), is the Hospitaler ability that problematic? [/QUOTE]
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