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A Paladin Problematic
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<blockquote data-quote="keterys" data-source="post: 5392938" data-attributes="member: 43019"><p>Well, they did do six encounters before resting, so that's not too bad.</p><p></p><p>The second encounter was probably three rocktempest gargoyles - who have fairly low hp, but can make up for it with their lurk mechanic, flybying for massive damage every other round. That's not too bad. I'd expect them to, on average, live to flyby AP double claw, 2nd round stoneform, 3rd round flyby in a theoretical world... even the first round though is 3 attacks vs Fort for 4d8+22, 2 attacks vs AC for 2d8+16+ongoing 15 (plus daze if both hit). Though they might have had trouble hitting your fighter at a minimum, but the paladin shoulda been viable to hit.</p><p></p><p>Curious, are you guys stacking both the new essentials +FRW feats with the old +FRW feats to get +8? I mean, if your fighter has _all_ over 40 FRWs that's pretty impressive.</p><p></p><p>The giant fight, lessee... Death Titans and Giants are MM1. The giants look like they're doing about half the effective damage they should be, so yeah, that might have been on the low side. The Drow Exalted Consort might be the dervish and isn't too bad looking. Less sure on the mage, but maybe a reflavored Aspect of Vecna. Its web is very solid, but damage overall is low.</p><p></p><p>Still, they don't sound like total pushover fights. Depending on how much releveling he's doing, you guys might have the benefit of too high a defense disparity. Like, if he's using a level 23 monster against your group with a +28 vs AC and your defenders are AC 46, well that's problematic for focus-firing. Also, the encounters are both pretty thoroughly nerfed by the blinding power so your anticipation may not be inappropriate.</p><p></p><p>The last elementals actually do good damage and are from MM3. </p><p></p><p>Flattening Stomp Recharge when first bloodied</p><p>Attack: Melee 2 (one creature); +25 vs. Reflex</p><p>Hit: 5d8 + 20 damage.</p><p></p><p>But, yeah, melee only, AC primary attack, Reflex secondary attack, base level 22 (so again, depends how much they're up-leveled if at all).</p></blockquote><p></p>
[QUOTE="keterys, post: 5392938, member: 43019"] Well, they did do six encounters before resting, so that's not too bad. The second encounter was probably three rocktempest gargoyles - who have fairly low hp, but can make up for it with their lurk mechanic, flybying for massive damage every other round. That's not too bad. I'd expect them to, on average, live to flyby AP double claw, 2nd round stoneform, 3rd round flyby in a theoretical world... even the first round though is 3 attacks vs Fort for 4d8+22, 2 attacks vs AC for 2d8+16+ongoing 15 (plus daze if both hit). Though they might have had trouble hitting your fighter at a minimum, but the paladin shoulda been viable to hit. Curious, are you guys stacking both the new essentials +FRW feats with the old +FRW feats to get +8? I mean, if your fighter has _all_ over 40 FRWs that's pretty impressive. The giant fight, lessee... Death Titans and Giants are MM1. The giants look like they're doing about half the effective damage they should be, so yeah, that might have been on the low side. The Drow Exalted Consort might be the dervish and isn't too bad looking. Less sure on the mage, but maybe a reflavored Aspect of Vecna. Its web is very solid, but damage overall is low. Still, they don't sound like total pushover fights. Depending on how much releveling he's doing, you guys might have the benefit of too high a defense disparity. Like, if he's using a level 23 monster against your group with a +28 vs AC and your defenders are AC 46, well that's problematic for focus-firing. Also, the encounters are both pretty thoroughly nerfed by the blinding power so your anticipation may not be inappropriate. The last elementals actually do good damage and are from MM3. Flattening Stomp Recharge when first bloodied Attack: Melee 2 (one creature); +25 vs. Reflex Hit: 5d8 + 20 damage. But, yeah, melee only, AC primary attack, Reflex secondary attack, base level 22 (so again, depends how much they're up-leveled if at all). [/QUOTE]
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