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A Paladin Problematic
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<blockquote data-quote="Aegeri" data-source="post: 5393290" data-attributes="member: 78116"><p>That is exactly true. You should actually DM epic next, because you basically get the entire problem (or concept, depending on your point of view). TBH, I would use a melee monster encounter just to reinforce the party is powerful and give them (you?) something that really fits into the tactics/abilities.</p><p></p><p>Other times it's time to fight the horrible area burst monsters of doom who are flying around on hovering disks at range 10-15 squares away, which move at the beginning of each of their own turns as a free action. Who drop a lot of area bursts that leave burning zones. </p><p></p><p>It's just easier to do this and at a lower EL because the monsters damage is much better <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite7" alt=":p" title="Stick out tongue :p" loading="lazy" data-shortname=":p" /></p></blockquote><p></p>
[QUOTE="Aegeri, post: 5393290, member: 78116"] That is exactly true. You should actually DM epic next, because you basically get the entire problem (or concept, depending on your point of view). TBH, I would use a melee monster encounter just to reinforce the party is powerful and give them (you?) something that really fits into the tactics/abilities. Other times it's time to fight the horrible area burst monsters of doom who are flying around on hovering disks at range 10-15 squares away, which move at the beginning of each of their own turns as a free action. Who drop a lot of area bursts that leave burning zones. It's just easier to do this and at a lower EL because the monsters damage is much better :P [/QUOTE]
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A Paladin Problematic
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