Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
A Paladin Question
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Enkhidu" data-source="post: 638773" data-attributes="member: 351"><p>Paladins, at least in my book, are all about two words: uncompromising principles. This is easily applicable to the situation at hand.</p><p></p><p>1. Paladins have detect evil for a reason - though it may not be the most "polite" thing to do, giving someone the eye with detect evil is the (if used correctly) surefire way for a pally to find out what he should oppose (based on what his god says is evil, of course - after all the god is the one allowing for the detect in the first place). If you haven't already detected evil in this instance you're wasting time.</p><p></p><p>2. Evil must always be met head on - there is no room for compromise with real evil, and it must be stamped out at every opportunity. An immediate confrontation should take place if the evilness is confirmed.</p><p></p><p>3. Defeating evil doesn't always mean destroying the vessel its in (the "you don't have to kill evil to beat evil" clause). If the pally feels he can redeem the Hextorite, then by all means try to do so! If the pally can get the Hextorite to repent of the thoughts in his heart and turn away from evil, then the pally has done an exemplary job! But (there's always a but), the paladin must know when to draw the line - if the Hextorite turns out to be evil and growing in evil power, then there truly is no hope for him, as he refuses to turn away from his dark paths. </p><p></p><p>So: Detect, Confront, and smite evil (and, if necessary, Smite evil too).</p></blockquote><p></p>
[QUOTE="Enkhidu, post: 638773, member: 351"] Paladins, at least in my book, are all about two words: uncompromising principles. This is easily applicable to the situation at hand. 1. Paladins have detect evil for a reason - though it may not be the most "polite" thing to do, giving someone the eye with detect evil is the (if used correctly) surefire way for a pally to find out what he should oppose (based on what his god says is evil, of course - after all the god is the one allowing for the detect in the first place). If you haven't already detected evil in this instance you're wasting time. 2. Evil must always be met head on - there is no room for compromise with real evil, and it must be stamped out at every opportunity. An immediate confrontation should take place if the evilness is confirmed. 3. Defeating evil doesn't always mean destroying the vessel its in (the "you don't have to kill evil to beat evil" clause). If the pally feels he can redeem the Hextorite, then by all means try to do so! If the pally can get the Hextorite to repent of the thoughts in his heart and turn away from evil, then the pally has done an exemplary job! But (there's always a but), the paladin must know when to draw the line - if the Hextorite turns out to be evil and growing in evil power, then there truly is no hope for him, as he refuses to turn away from his dark paths. So: Detect, Confront, and smite evil (and, if necessary, Smite evil too). [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
A Paladin Question
Top