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A Paladin Question
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<blockquote data-quote="Cygnus" data-source="post: 639659" data-attributes="member: 9314"><p>Two things that I have noticed, one quick, the other... not so quick.</p><p></p><p>"Special Qualities: A fiendish creature retains all the special qualities of the base </p><p>......</p><p>Saves: Same as the base creature</p><p>Abilities: Same as the base creature, but Intelligence is at least 3.</p><p>Skills: Same as the base creature</p><p>Feats: Same as the base creature</p><p>Climate/Terrain: Any land and underground</p><p>Organization: Same as the base creature</p><p>Challenge Rating: Up to 3 HD, as base creature</p><p>4 HD to 7 HD, as base creature +1</p><p>8+ HD, as base creature +2</p><p>Treasure: Same as the base creature</p><p><span style="color: red">Alignment: Always evil (any)</span></p><p>Advancement: Same as the base creature"</p><p></p><p>This is from the Fiendish template, and the Half-Fiend template is the same in the pertinent area. </p><p>At the beginning of the templates, the Fiendish states that the template may be applied to any non-good creature and the half-fiend states that it can be applied to any creature. But those are the starting/base creatures. The end result of applying the template is an (Any)E character.</p><p></p><p>Unless there is an Item or Spell involved the PC should show up as the big "E" if he is, in fact, a fiend of some sort.</p><p></p><p>the other</p><p>I also play a paladin. The PHB doesn't say that you have to kill the evil creature, just that you can't associate with it for extended periods; i.e., you can work together briefly for a common good, but can't stay together. If you do continue to associate with him you will (or rather, should) loose your Paladinhood until you atone. </p><p>Recently I (he) was in a situation where it was very likely that he would die. The party had been beaten down by a drow cleric that we (apparently) weren't supposed to have encountered yet. She was willing to let us go if we did something for her, but she wouldn't say what it was. The rest of the party was ok with that, but I (he) told her that I would agree, so long as the act wasn't evil. Suddenly, I (he) promptly failed the save and found myself (himself) dominated. Had it not been for our cleric, a scroll, some quick thinking, and the rest of the party deciding to back me (him); the rest of the party would have gone merrily on its way hauling a paladin corpse. The thing is, I (he) had already accepted that his death would be the case. It wasn't what I wanted or what the DM wanted, but that was a Paladin—will not lie, will not commit evil acts, and will follow those strictures to the grave. </p><p></p><p>So, my advise to the Paladin is to make a knowledge religion check to see if he knows that ALL fiends are evil (given the nature of fiends, the DC should be VERY low), and then smite for all you are worth. If you win, have him res.ed by a cleric that can exorcise the evil that has corrupted him, or what not. If you loose be proud that you have done as you should then drive on.</p><p></p><p>DM: If you have, for some reason, allowed a Non-Evil Fiend—why?</p><p></p><p>Edit: Spelling</p></blockquote><p></p>
[QUOTE="Cygnus, post: 639659, member: 9314"] Two things that I have noticed, one quick, the other... not so quick. "Special Qualities: A fiendish creature retains all the special qualities of the base ...... Saves: Same as the base creature Abilities: Same as the base creature, but Intelligence is at least 3. Skills: Same as the base creature Feats: Same as the base creature Climate/Terrain: Any land and underground Organization: Same as the base creature Challenge Rating: Up to 3 HD, as base creature 4 HD to 7 HD, as base creature +1 8+ HD, as base creature +2 Treasure: Same as the base creature [COLOR=red]Alignment: Always evil (any)[/COLOR] Advancement: Same as the base creature" This is from the Fiendish template, and the Half-Fiend template is the same in the pertinent area. At the beginning of the templates, the Fiendish states that the template may be applied to any non-good creature and the half-fiend states that it can be applied to any creature. But those are the starting/base creatures. The end result of applying the template is an (Any)E character. Unless there is an Item or Spell involved the PC should show up as the big "E" if he is, in fact, a fiend of some sort. the other I also play a paladin. The PHB doesn't say that you have to kill the evil creature, just that you can't associate with it for extended periods; i.e., you can work together briefly for a common good, but can't stay together. If you do continue to associate with him you will (or rather, should) loose your Paladinhood until you atone. Recently I (he) was in a situation where it was very likely that he would die. The party had been beaten down by a drow cleric that we (apparently) weren't supposed to have encountered yet. She was willing to let us go if we did something for her, but she wouldn't say what it was. The rest of the party was ok with that, but I (he) told her that I would agree, so long as the act wasn't evil. Suddenly, I (he) promptly failed the save and found myself (himself) dominated. Had it not been for our cleric, a scroll, some quick thinking, and the rest of the party deciding to back me (him); the rest of the party would have gone merrily on its way hauling a paladin corpse. The thing is, I (he) had already accepted that his death would be the case. It wasn't what I wanted or what the DM wanted, but that was a Paladin—will not lie, will not commit evil acts, and will follow those strictures to the grave. So, my advise to the Paladin is to make a knowledge religion check to see if he knows that ALL fiends are evil (given the nature of fiends, the DC should be VERY low), and then smite for all you are worth. If you win, have him res.ed by a cleric that can exorcise the evil that has corrupted him, or what not. If you loose be proud that you have done as you should then drive on. DM: If you have, for some reason, allowed a Non-Evil Fiend—why? Edit: Spelling [/QUOTE]
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