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A Paladin Question
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<blockquote data-quote="Leopold" data-source="post: 647672" data-attributes="member: 758"><p>i have seen it done and it is messy. it DOES destroy a campaign and annoy players. that's why if they so choose to do it they understand the consequences. I have told them such, i have told them what happens. Heck you guys are doing a GREAT job in explaing WHY IT SHOULD NEVER HAPPEN!</p><p></p><p>Diametrically opposed alignments and philosophies all can be fun to have people roleplay. If someone wants to bring a CE PC into a LG party, i sit down with said person and explain to him what he's about to do. I don't throw him to the wolves. I tell him "Look, what you are about to suggest is suicide, I wouldn't do it, I would rethink your PC concept and come back again with something else." If it will utterly disrupt the party I don't allow it. I have some semblance of control on what comes into the game but if the party wants to full front slaughter each other then I will warn them about what they are about to undertake saying "You understand what you are doing correct?" If they comply they do then have at it. They have already dealt with someone like that (NPC) and came out stronger for it. </p><p></p><p>This group as a whole is a well knit group. They will defend each other, and rescue each other as they have to come to trust and understand each other. I won't restrict them the option of "Total Interparty Kill" but will make sure they understand what they are about to do and undertake as it DOES lead to all the things you mention. </p><p></p><p>I have spoke to my players about this and they undestand the consequences of this action, if not they will soon understand it. If one player is seriously getting out of line, i will pull them aside and speak to them. If a player is annoying the group as a whole and I hear about it, i will pull the player aside and speak to them about the problem. If it isn't solved then to save the whole I must lose one, then so be it. The sanctity of the group is more important than the feelings of one, especially if that one is being disruptive and doing so on purpose.</p><p></p><p></p><p>Overall I allow evil PC's and good PC's. I won't restrict their freedom to pursue their dreams and ideals, but if the group is predominatly fiendish and a PC wants to be a paladin, then Houston we got a problem. Meshing of players and their PC's is important and needless and time-wasting violence is dull and unfun for all.</p></blockquote><p></p>
[QUOTE="Leopold, post: 647672, member: 758"] i have seen it done and it is messy. it DOES destroy a campaign and annoy players. that's why if they so choose to do it they understand the consequences. I have told them such, i have told them what happens. Heck you guys are doing a GREAT job in explaing WHY IT SHOULD NEVER HAPPEN! Diametrically opposed alignments and philosophies all can be fun to have people roleplay. If someone wants to bring a CE PC into a LG party, i sit down with said person and explain to him what he's about to do. I don't throw him to the wolves. I tell him "Look, what you are about to suggest is suicide, I wouldn't do it, I would rethink your PC concept and come back again with something else." If it will utterly disrupt the party I don't allow it. I have some semblance of control on what comes into the game but if the party wants to full front slaughter each other then I will warn them about what they are about to undertake saying "You understand what you are doing correct?" If they comply they do then have at it. They have already dealt with someone like that (NPC) and came out stronger for it. This group as a whole is a well knit group. They will defend each other, and rescue each other as they have to come to trust and understand each other. I won't restrict them the option of "Total Interparty Kill" but will make sure they understand what they are about to do and undertake as it DOES lead to all the things you mention. I have spoke to my players about this and they undestand the consequences of this action, if not they will soon understand it. If one player is seriously getting out of line, i will pull them aside and speak to them. If a player is annoying the group as a whole and I hear about it, i will pull the player aside and speak to them about the problem. If it isn't solved then to save the whole I must lose one, then so be it. The sanctity of the group is more important than the feelings of one, especially if that one is being disruptive and doing so on purpose. Overall I allow evil PC's and good PC's. I won't restrict their freedom to pursue their dreams and ideals, but if the group is predominatly fiendish and a PC wants to be a paladin, then Houston we got a problem. Meshing of players and their PC's is important and needless and time-wasting violence is dull and unfun for all. [/QUOTE]
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