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A Paladin Question
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<blockquote data-quote="Cygnus" data-source="post: 648727" data-attributes="member: 9314"><p>No, no one has heard of a neutral fiend before—there isn't one. Ever hear of a neutral or evil Angel? No, they would have heard of a Fallen Angel, or perhaps a devil, demon... you pick. Yes, I know the D&D system is slightly different and that they assume that these creatures start out as they are, but the concept is the same. Why can a devil, not be good? Because it is an embodiment of Evil. Why can others be different? Because they run the range of existence, they do not represent the essence of Evil. In the human listing Neutral is listed, it's an average, you will find all sorts of humans. In the 1/2 fiend and fiend listing you will find <span style="color: red">Always evil (any)</span>. I would say that there is a reason for this. If the Alignment descriptor just said "evil (any)," I would have problems with a neutral fiend, but I would let it go. </p><p></p><p>Those things having been said, I see your point about the Skill check, but I still don't think that it would be too high; however, the skill check system is something that is arbitrary, so go with what you think is appropriate.</p><p></p><p></p><p></p><p>Strawman.</p><p>Yes, I agree, a specialist would find the answer much more easily, but your example takes the task to the absurd. Clerics and Paladins have devoted their lives to the fulfillment of their gods. Do they just wake up one morning, decide to follow a particular entity, and then just suddenly know what to do? No, they must prepare, study, and pray; thereby learning their gods' wants, likes, dislikes, and desires. Through all of that study, they would (I should think) learn a little something about (in this case) evil entities; i.e., fiends.</p><p></p><p></p><p>I still don't think that it should be too high, but...</p></blockquote><p></p>
[QUOTE="Cygnus, post: 648727, member: 9314"] No, no one has heard of a neutral fiend before—there isn't one. Ever hear of a neutral or evil Angel? No, they would have heard of a Fallen Angel, or perhaps a devil, demon... you pick. Yes, I know the D&D system is slightly different and that they assume that these creatures start out as they are, but the concept is the same. Why can a devil, not be good? Because it is an embodiment of Evil. Why can others be different? Because they run the range of existence, they do not represent the essence of Evil. In the human listing Neutral is listed, it's an average, you will find all sorts of humans. In the 1/2 fiend and fiend listing you will find [COLOR=red]Always evil (any)[/COLOR]. I would say that there is a reason for this. If the Alignment descriptor just said "evil (any)," I would have problems with a neutral fiend, but I would let it go. Those things having been said, I see your point about the Skill check, but I still don't think that it would be too high; however, the skill check system is something that is arbitrary, so go with what you think is appropriate. Strawman. Yes, I agree, a specialist would find the answer much more easily, but your example takes the task to the absurd. Clerics and Paladins have devoted their lives to the fulfillment of their gods. Do they just wake up one morning, decide to follow a particular entity, and then just suddenly know what to do? No, they must prepare, study, and pray; thereby learning their gods' wants, likes, dislikes, and desires. Through all of that study, they would (I should think) learn a little something about (in this case) evil entities; i.e., fiends. I still don't think that it should be too high, but... [/QUOTE]
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