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A Paladin's Fall From Righteousness?
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<blockquote data-quote="F5" data-source="post: 985623" data-attributes="member: 4607"><p>What's your take on Evil in your campaign, SHARK? Is it black and white, elemental Eeeevil vs. uncorruptable Good, with nothing in-between? Are there shades of gray? Is alignment absolute?</p><p></p><p>If your campaign follows the standard D&D ideal of absolute evil, then Bronwyn has strayed to the darkside. She must realize, as a paladin, that the big bad warlord is evil, and has chosen to keep up a friendship. She has lied outright to her friends, she was NOT exploring, praying or worshipping. She was having a friendly chat with the forces of darkenss.</p><p></p><p>If your take on alignment allows more leeway, then her actions are questionable, but not outright betrayal. Think about what Ghandethar has actually done. She was taken captive in fair combat, treated well and honorably, defended against attackers, and then released. So far, Ghandethar has not acted "evil", as far as Bronwyn knows. His original intentions were evil, but now that he's fallen for her, maybe that's mitigated somewhat. Can evil people do good, and still be "Evil"? </p><p></p><p>Maybe Bronwyn's god sees this as a test; she comes out on the other side with a stronger devotion to her morals, and maybe she takes Ghandethar along with her into the light. Or maybe she falls. But she's only human after all.</p><p></p><p>The only tricky part is the lie, especially the lie of omission to her lover. That's Bad, by any definition of Lawful Good. She should be warned that she's on a dangerous path here, but not stripped of her paladin-hood. You've got a great, complex role-playing opportunity here. If she's stripped of her powers, it becomes a much less complex "quest to Atone". I think you'll have more fun if her god decides to let this pan out, and then deal with the consequences. Have her god let her know (visions, dreams, whatever) that she's on a dangerous path, but her decisions are her own.</p></blockquote><p></p>
[QUOTE="F5, post: 985623, member: 4607"] What's your take on Evil in your campaign, SHARK? Is it black and white, elemental Eeeevil vs. uncorruptable Good, with nothing in-between? Are there shades of gray? Is alignment absolute? If your campaign follows the standard D&D ideal of absolute evil, then Bronwyn has strayed to the darkside. She must realize, as a paladin, that the big bad warlord is evil, and has chosen to keep up a friendship. She has lied outright to her friends, she was NOT exploring, praying or worshipping. She was having a friendly chat with the forces of darkenss. If your take on alignment allows more leeway, then her actions are questionable, but not outright betrayal. Think about what Ghandethar has actually done. She was taken captive in fair combat, treated well and honorably, defended against attackers, and then released. So far, Ghandethar has not acted "evil", as far as Bronwyn knows. His original intentions were evil, but now that he's fallen for her, maybe that's mitigated somewhat. Can evil people do good, and still be "Evil"? Maybe Bronwyn's god sees this as a test; she comes out on the other side with a stronger devotion to her morals, and maybe she takes Ghandethar along with her into the light. Or maybe she falls. But she's only human after all. The only tricky part is the lie, especially the lie of omission to her lover. That's Bad, by any definition of Lawful Good. She should be warned that she's on a dangerous path here, but not stripped of her paladin-hood. You've got a great, complex role-playing opportunity here. If she's stripped of her powers, it becomes a much less complex "quest to Atone". I think you'll have more fun if her god decides to let this pan out, and then deal with the consequences. Have her god let her know (visions, dreams, whatever) that she's on a dangerous path, but her decisions are her own. [/QUOTE]
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