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A Paladin's Problem
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<blockquote data-quote="Goblyns Hoard" data-source="post: 1858030" data-attributes="member: 19970"><p>I see your point but I disagree that it is necessarily that different from the choice I'm presenting. My choice equally presents him with two right answers, the difference is that in order to bring about the crisis of faith I have the ability to alter my deity's perspective accordingly in order to have the conflict. Maybe I haven't presented that as well as I could of - the idea is not that there is no right answer it's that the one the paladin selects will be the wrong one.</p><p></p><p>And before I get flamed for putting my player up in front of a no-win scenario - that's the idea becasue then we will get into some good roleplaying... I'm not just trying to 'win' as the DM, I'm trying to drive some character development that the player will enjoy. It does raise the odour of a rail-road I'm aware of that, and it may not be ideal but it was not meant to be a C-22.</p><p></p><p>That said I do like your version and it may work better. There are some in-game issues though. First my gods have no alignment, so Fera is not really bothered by good vs evil (though the paladin is), so it's a little more difficult for her to be against this maiden because she is evil. Plus there is the third option that they can work to redeem the maiden and prevent her destiny (I think the player would try for that one) thus neither killing the maiden nor allowing evil to rise. The whole "fate hasn't been written" arguement.</p><p></p><p>Bugger now I'm wondering which way to go.</p><p></p><p>Possibly if I go back to the child-phylactery concept and take your twist on the choice - Fera won't damn him for slaying the child, she sees the bigger picture that the undead creature (probably my half-fiend) is more of a problem. However some of the community would condemn him, and he would probably damn himself. Plus at least one of the other characters would make a strong argument against killing the child. Maybe that will get the role-play we're looking for, and trigger some of the crisis of faith in the way you siuggest - because his god is asking him to do something he finds reprehensible. It doesn't help that in the last game he just played the knight in shining armour that helped prevent the destruction of the town and is now one of it's big heroes.</p><p></p><p>Once again cheers all for the input - always helps</p></blockquote><p></p>
[QUOTE="Goblyns Hoard, post: 1858030, member: 19970"] I see your point but I disagree that it is necessarily that different from the choice I'm presenting. My choice equally presents him with two right answers, the difference is that in order to bring about the crisis of faith I have the ability to alter my deity's perspective accordingly in order to have the conflict. Maybe I haven't presented that as well as I could of - the idea is not that there is no right answer it's that the one the paladin selects will be the wrong one. And before I get flamed for putting my player up in front of a no-win scenario - that's the idea becasue then we will get into some good roleplaying... I'm not just trying to 'win' as the DM, I'm trying to drive some character development that the player will enjoy. It does raise the odour of a rail-road I'm aware of that, and it may not be ideal but it was not meant to be a C-22. That said I do like your version and it may work better. There are some in-game issues though. First my gods have no alignment, so Fera is not really bothered by good vs evil (though the paladin is), so it's a little more difficult for her to be against this maiden because she is evil. Plus there is the third option that they can work to redeem the maiden and prevent her destiny (I think the player would try for that one) thus neither killing the maiden nor allowing evil to rise. The whole "fate hasn't been written" arguement. Bugger now I'm wondering which way to go. Possibly if I go back to the child-phylactery concept and take your twist on the choice - Fera won't damn him for slaying the child, she sees the bigger picture that the undead creature (probably my half-fiend) is more of a problem. However some of the community would condemn him, and he would probably damn himself. Plus at least one of the other characters would make a strong argument against killing the child. Maybe that will get the role-play we're looking for, and trigger some of the crisis of faith in the way you siuggest - because his god is asking him to do something he finds reprehensible. It doesn't help that in the last game he just played the knight in shining armour that helped prevent the destruction of the town and is now one of it's big heroes. Once again cheers all for the input - always helps [/QUOTE]
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