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A Paladin's Problem
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<blockquote data-quote="Lord Pendragon" data-source="post: 1859503" data-attributes="member: 707"><p>You aren't providing the player with two right answers, you're providing the player with two wrong answers. Regardless of which choice he makes, he's wrong. Thus, both answers are wrong. Either way, he ends up <em>not</em> doing what his goddess wanted him to do. He had no way to fulfill his goddess' desires, because not only does he not know which choice his goddess would have preferred, but you intend to <em>change</em> the goddess' preference to ensure that he's in the wrong.</p><p></p><p>Notice in my scenario that if the character chooses to follow his goddess' edict, everything is in accord. It's <em>his own guilt</em> and lingering doubt that his goddess' edict is <em>correct</em> that causes a crisis of faith. His goddess has told him to do something and he's done it, so technically he's done the right thing and his goddess will demand no punishment. But in his heart he may question whether his goddess is <em>right</em>, whether her wisdom is <em>absolute</em>, and <em>that</em> is what a crisis of faith is all about.</p><p></p><p>The second choice the character has is the "wrong" choice, that of openly defying his goddess' will by sparing the girl. It's a slightly different take on the first outcome, because here he begins with immediate conflict. Defying his goddess, he'll lose his powers and he'll either have to come to understand why his goddess was correct (and then Atone) to get back into her good graces, or reject her completely as fallible and wrong, and seek another path to replace the one he's forsaken (perhaps find a new patron god who believes as he has come to.)I understand that you have good intentions, but it doesn't just "raise the odour" of a railroad. It's a massive railroad of the highest order. You've decided that the character's goddess is going to be unhappy with the character, <em>regardless of how the character chooses to act</em>.</p><p></p><p>I can't stand that. Perhaps your player will love it. You're in a far better position to tell than I.If Fera isn't bothered by Good or Evil, then why does she care about the innocent or the lich? The entire crux of that dilemma is a moral one.This is actually the very reason I devised my scenario as I did. It's easy for the player (and thus the character) to justify saving the maiden. To believe that you can change your destiny, yadda yadda. At the same time, a good goddess might very easily espouse a doctrine in which evil souls are marked, and destroying that soul before it has actually commited a crime is not a sin. Think of it this way, Demons and Devils are inherently evil. If a Demon appears in town, good folks of power will try to kill it, they won't wait until it kills a child before doing so. This maiden is the same way. She's essentially a human with the [Evil] descriptor. So the Church will want to have her killed, because she is <em>inherently</em> evil. But the paladin, believing in redeption, etc. may think that <em>he</em> knows better than his goddess, that he can change her, etc. etc. And when Man believes he knows better than God, you have a crisis of faith. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />This is it in a nutshell. An important part of faith is believing that your god knows better than you do what you should do, and what is acceptible and what is not. When you start doubting that, your faith begins to falter.</p></blockquote><p></p>
[QUOTE="Lord Pendragon, post: 1859503, member: 707"] You aren't providing the player with two right answers, you're providing the player with two wrong answers. Regardless of which choice he makes, he's wrong. Thus, both answers are wrong. Either way, he ends up [i]not[/i] doing what his goddess wanted him to do. He had no way to fulfill his goddess' desires, because not only does he not know which choice his goddess would have preferred, but you intend to [i]change[/i] the goddess' preference to ensure that he's in the wrong. Notice in my scenario that if the character chooses to follow his goddess' edict, everything is in accord. It's [i]his own guilt[/i] and lingering doubt that his goddess' edict is [i]correct[/i] that causes a crisis of faith. His goddess has told him to do something and he's done it, so technically he's done the right thing and his goddess will demand no punishment. But in his heart he may question whether his goddess is [i]right[/i], whether her wisdom is [i]absolute[/i], and [i]that[/i] is what a crisis of faith is all about. The second choice the character has is the "wrong" choice, that of openly defying his goddess' will by sparing the girl. It's a slightly different take on the first outcome, because here he begins with immediate conflict. Defying his goddess, he'll lose his powers and he'll either have to come to understand why his goddess was correct (and then Atone) to get back into her good graces, or reject her completely as fallible and wrong, and seek another path to replace the one he's forsaken (perhaps find a new patron god who believes as he has come to.)I understand that you have good intentions, but it doesn't just "raise the odour" of a railroad. It's a massive railroad of the highest order. You've decided that the character's goddess is going to be unhappy with the character, [i]regardless of how the character chooses to act[/i]. I can't stand that. Perhaps your player will love it. You're in a far better position to tell than I.If Fera isn't bothered by Good or Evil, then why does she care about the innocent or the lich? The entire crux of that dilemma is a moral one.This is actually the very reason I devised my scenario as I did. It's easy for the player (and thus the character) to justify saving the maiden. To believe that you can change your destiny, yadda yadda. At the same time, a good goddess might very easily espouse a doctrine in which evil souls are marked, and destroying that soul before it has actually commited a crime is not a sin. Think of it this way, Demons and Devils are inherently evil. If a Demon appears in town, good folks of power will try to kill it, they won't wait until it kills a child before doing so. This maiden is the same way. She's essentially a human with the [Evil] descriptor. So the Church will want to have her killed, because she is [i]inherently[/i] evil. But the paladin, believing in redeption, etc. may think that [i]he[/i] knows better than his goddess, that he can change her, etc. etc. And when Man believes he knows better than God, you have a crisis of faith. :)This is it in a nutshell. An important part of faith is believing that your god knows better than you do what you should do, and what is acceptible and what is not. When you start doubting that, your faith begins to falter. [/QUOTE]
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