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A Paladin's Problem
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<blockquote data-quote="Goblyns Hoard" data-source="post: 1860117" data-attributes="member: 19970"><p>Nope - Fera is the Goddess of Life so she cares about the living and hates the undead. The use of the innocent is to make the paladin care because he is human. Fera doesn't care about innocence (she's also the godess of lust afterall) - her concern is the death of the undead creature, while the paladin (an earthly creature with all the ensuing morality) must also care for the child.</p><p></p><p>You're right on most of the rest though... I know I was presenting the player with a dead end scenario. When I said there were 2 right choices it was purely from the perspective of the paladin, not the perspective of the player.</p><p></p><p>The only place where your points don't fit into my world is the stuff about evil descriptors etc. My gods are completely free of alignment, they represent certain "platonic ideals" (for lack of a better term), but none of them represent good or evil. So Fera as the goddess of Fertility, Life and Lust is the goddess of nature, of animals and plants, of childbirth, of the passion of young lovers, of rape and of the vilest depravity of paedophilia. There has both evil and good within her... or maybe more accurately she has neither. Evil and Good are the domains of the angels and devils - but the gods are separate from those. The result she couldn't care less about a human who has the evil descriptor - she's more concerned about the monks that have taken a vow of chastity.</p><p></p><p>I see you're point about how that creates a crisis of faith - it just doesn't fit with the Paladin's chosen goddess.</p><p></p><p>So Kel (half fiend thrall of orcus that they killed a few games back) has some spiritual bond with a young girl in Arados (the town they're based in). The result is that he can continue to return as long as she is alive. The original mission to kill Kel was the result of a dream-message from Fera (because Kell was trying to raise an undead army), so that original message can get reinforced by further dreams from Kel (and the indication she isn't happy with the paladin as he obviously failed in his original mission). Kel himself will now be undead of some form - and of the intelligent rather than mindless variety, but exactly what I will have to think of. Over the game the party will learn of the bond between him and the girl, but will need to investigate fully on their own. Eventually it will need to be made clear exactly what the situation is, presenting the paladin with his dilemma. Any guidance he seeks will only indicate that Fera wants Kel permanently dead, and if he kills the girl it will only be his own guilt he needs to deal with - well that and the accusations of the town-folk that he is a child murderer.</p><p></p><p>Cheers for your points - I'm a lot happier with the whole scenario now.</p></blockquote><p></p>
[QUOTE="Goblyns Hoard, post: 1860117, member: 19970"] Nope - Fera is the Goddess of Life so she cares about the living and hates the undead. The use of the innocent is to make the paladin care because he is human. Fera doesn't care about innocence (she's also the godess of lust afterall) - her concern is the death of the undead creature, while the paladin (an earthly creature with all the ensuing morality) must also care for the child. You're right on most of the rest though... I know I was presenting the player with a dead end scenario. When I said there were 2 right choices it was purely from the perspective of the paladin, not the perspective of the player. The only place where your points don't fit into my world is the stuff about evil descriptors etc. My gods are completely free of alignment, they represent certain "platonic ideals" (for lack of a better term), but none of them represent good or evil. So Fera as the goddess of Fertility, Life and Lust is the goddess of nature, of animals and plants, of childbirth, of the passion of young lovers, of rape and of the vilest depravity of paedophilia. There has both evil and good within her... or maybe more accurately she has neither. Evil and Good are the domains of the angels and devils - but the gods are separate from those. The result she couldn't care less about a human who has the evil descriptor - she's more concerned about the monks that have taken a vow of chastity. I see you're point about how that creates a crisis of faith - it just doesn't fit with the Paladin's chosen goddess. So Kel (half fiend thrall of orcus that they killed a few games back) has some spiritual bond with a young girl in Arados (the town they're based in). The result is that he can continue to return as long as she is alive. The original mission to kill Kel was the result of a dream-message from Fera (because Kell was trying to raise an undead army), so that original message can get reinforced by further dreams from Kel (and the indication she isn't happy with the paladin as he obviously failed in his original mission). Kel himself will now be undead of some form - and of the intelligent rather than mindless variety, but exactly what I will have to think of. Over the game the party will learn of the bond between him and the girl, but will need to investigate fully on their own. Eventually it will need to be made clear exactly what the situation is, presenting the paladin with his dilemma. Any guidance he seeks will only indicate that Fera wants Kel permanently dead, and if he kills the girl it will only be his own guilt he needs to deal with - well that and the accusations of the town-folk that he is a child murderer. Cheers for your points - I'm a lot happier with the whole scenario now. [/QUOTE]
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