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"A Party of Seven Strangers" Character Archive
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<blockquote data-quote="GruTheWanderer" data-source="post: 427666" data-attributes="member: 3119"><p><strong>Alistaire (Valjean's cohort)</strong></p><p></p><p>Alistaire, male human Transmuter6: HD 6d4+12; hp 31; Spd 30; Init +6 (+2 Dex, +4 Improved Initiative); AC 12 (Dex +2); Melee quarterstaff +5 (1d6+2); AL LG; SV Fort +4, Ref +6, Will +7; Str 14, Dex 14, Con 14, Int 18, Wis 14, Cha 8.</p><p></p><p>Skills and Feats: Alchemy 14, Concentration 11, Knowledge (arcana) 14, Knowledge (the planes) 9, Knowledge (architecture & engineering) 9, Knowledge (history) 8, Knowledge (religion) 6, Listen 4, Scry 14, Speak Language 6, Spellcraft 14, Spot 4; Craft Wand, Enlarge Spell, Improved Initiative, Scribe Scroll, Spell Focus (Transmutation), Spell Penetration</p><p></p><p>Languages: Abyssal, Draconic, Infernal, Ignan, Aquan, Auran, Terran, Common.</p><p></p><p>Possessions: Wands of dispel magic (5), clairvoyance (10), invisibility (10), resist elements (10), darkvision (10), glitterdust (10), spider climb (20), shield (20), mage armor (20), detect secret doors (20), protection from evil (20), jump (20), alarm (20), continual flame (20).</p><p></p><p>Spells Prepared (5/6/5/4): 0 – detect poison, daze, ghost sound, mage hand, detect magic 1 – reduce, expeditious retreat, feather fall, enlarge, spider climb, burning hands 2 – mirror image, protection from arrows, summon swarm, blindness/deafness, web 3 – dispel magic, major image, slow, gaseous form</p><p></p><p>Spells Known: 0 – all 1 – spider climb, enlarge, reduce, burning hands, alarm, hold portal, protection from evil, shield, comprehend languages, mount, detect secret doors, identify, change self, ray of enfeeblement, animate rope, expeditious retreat, erase, feather fall, jump, mage armor 2 – arcane lock, obscure object, protection from arrows, resist elements, glitterdust, summon swarm, web, detect thoughts, locate object, mirror image, magic mouth, invisibility, blindness/deafness, darkvision, bull’s strength, knock, rope trick, continual flame. 3 – fly, gaseous form, haste, shrink item, slow, water breathing, major image, clairvoyance, tongues, dispel magic, magic circle against evil, nondetection.</p><p></p><p>Gurgi, weasel familiar: HD 3; hp 15; Spd 20, climb 20; Init +2 (Dex); AC 17 (+2 size, +2 Dex, +3 natural); Melee bite +5 (1d3-4); SA Attach, SQ Scent, improved evasion, share spells, empathic link, touch, speak with master; SV Fort +2, Ref +4, Will +6; Str 3, Dex 15, Con 10, Int 8, Wis 12, Cha 5; Balance +10, Climb +11, Hide +13, Move Silently +9, Spot +4.</p></blockquote><p></p>
[QUOTE="GruTheWanderer, post: 427666, member: 3119"] [b]Alistaire (Valjean's cohort)[/b] Alistaire, male human Transmuter6: HD 6d4+12; hp 31; Spd 30; Init +6 (+2 Dex, +4 Improved Initiative); AC 12 (Dex +2); Melee quarterstaff +5 (1d6+2); AL LG; SV Fort +4, Ref +6, Will +7; Str 14, Dex 14, Con 14, Int 18, Wis 14, Cha 8. Skills and Feats: Alchemy 14, Concentration 11, Knowledge (arcana) 14, Knowledge (the planes) 9, Knowledge (architecture & engineering) 9, Knowledge (history) 8, Knowledge (religion) 6, Listen 4, Scry 14, Speak Language 6, Spellcraft 14, Spot 4; Craft Wand, Enlarge Spell, Improved Initiative, Scribe Scroll, Spell Focus (Transmutation), Spell Penetration Languages: Abyssal, Draconic, Infernal, Ignan, Aquan, Auran, Terran, Common. Possessions: Wands of dispel magic (5), clairvoyance (10), invisibility (10), resist elements (10), darkvision (10), glitterdust (10), spider climb (20), shield (20), mage armor (20), detect secret doors (20), protection from evil (20), jump (20), alarm (20), continual flame (20). Spells Prepared (5/6/5/4): 0 – detect poison, daze, ghost sound, mage hand, detect magic 1 – reduce, expeditious retreat, feather fall, enlarge, spider climb, burning hands 2 – mirror image, protection from arrows, summon swarm, blindness/deafness, web 3 – dispel magic, major image, slow, gaseous form Spells Known: 0 – all 1 – spider climb, enlarge, reduce, burning hands, alarm, hold portal, protection from evil, shield, comprehend languages, mount, detect secret doors, identify, change self, ray of enfeeblement, animate rope, expeditious retreat, erase, feather fall, jump, mage armor 2 – arcane lock, obscure object, protection from arrows, resist elements, glitterdust, summon swarm, web, detect thoughts, locate object, mirror image, magic mouth, invisibility, blindness/deafness, darkvision, bull’s strength, knock, rope trick, continual flame. 3 – fly, gaseous form, haste, shrink item, slow, water breathing, major image, clairvoyance, tongues, dispel magic, magic circle against evil, nondetection. Gurgi, weasel familiar: HD 3; hp 15; Spd 20, climb 20; Init +2 (Dex); AC 17 (+2 size, +2 Dex, +3 natural); Melee bite +5 (1d3-4); SA Attach, SQ Scent, improved evasion, share spells, empathic link, touch, speak with master; SV Fort +2, Ref +4, Will +6; Str 3, Dex 15, Con 10, Int 8, Wis 12, Cha 5; Balance +10, Climb +11, Hide +13, Move Silently +9, Spot +4. [/QUOTE]
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