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A party that comes out on the other side of T1-4 will be...
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<blockquote data-quote="thedungeondelver" data-source="post: 4514082" data-attributes="member: 34865"><p><span style="font-family: 'century gothic'"></span></p><p><span style="font-family: 'century gothic'">No doubt; my read-through of the module has many places where I simply can't conceive of players finding the treasure just by looking for it (the earth elemental room is one: even with <em>detect magic</em>, they won't find the treasure cache - each is buried under six feet of earth).</span></p><p><span style="font-family: 'century gothic'"></span></p><p><span style="font-family: 'century gothic'"></span></p><p><span style="font-family: 'century gothic'"></span></p><p><span style="font-family: 'century gothic'">Hopefully the nodes will keep them interested, but I fear this may happen, too. I think it's a danger inherent in all quests, be they pre-written modules or your own ("We're how powerful? Okay, why are we trying to track down and kill the Kobold King who's at best as strong as one of us was at 1st level? Let's hire an adventuring group to do it for us...")</span></p><p><span style="font-family: 'century gothic'"></span></p><p><span style="font-family: 'century gothic'"></span></p><p><span style="font-family: 'century gothic'"></span></p><p><span style="font-family: 'century gothic'"></span></p><p><span style="font-family: 'century gothic'">This seems to be the considered opinion; the group is around 4th level going in so I imagine they'll be a skoshe higher. It will leave me the excuse to crank WG4 and S4 up to 11, if nothing else.</span></p><p><span style="font-family: 'century gothic'"></span></p></blockquote><p></p>
[QUOTE="thedungeondelver, post: 4514082, member: 34865"] [font=century gothic] No doubt; my read-through of the module has many places where I simply can't conceive of players finding the treasure just by looking for it (the earth elemental room is one: even with [i]detect magic[/i], they won't find the treasure cache - each is buried under six feet of earth). Hopefully the nodes will keep them interested, but I fear this may happen, too. I think it's a danger inherent in all quests, be they pre-written modules or your own ("We're how powerful? Okay, why are we trying to track down and kill the Kobold King who's at best as strong as one of us was at 1st level? Let's hire an adventuring group to do it for us...") This seems to be the considered opinion; the group is around 4th level going in so I imagine they'll be a skoshe higher. It will leave me the excuse to crank WG4 and S4 up to 11, if nothing else. [/font] [/QUOTE]
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A party that comes out on the other side of T1-4 will be...
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