Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
A Pathfinder Group Tries Old-School Essentials
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="kenada" data-source="post: 8186409" data-attributes="member: 70468"><p>I view the lethality as a feature. The PCs shouldn’t be defaulting to combat. OSE provides tools for controlling your engagement with encounters, and I intend to let PCs make full use of them.</p><p></p><p>Still, I’m not certain how people will respond to character death once one does happen. We did have a TPK in PF2 (and one before that in 5e), but that was different. If the PCs avoid combat completely in this adventure, we may have to do a mock combat or two to get a feel for what it’s like.</p><p></p><p>I don’t see the thief skills as a problem (they’re still better than their peers), but the amount of spells could be. One player did mention that after the session. I noted that there were more ways to engage with the game than just casting spells, and he seemed mollified, but I expect we’ll discuss it in our post mortem.</p><p></p><p></p><p>Unlike the classic fantasy genre rules, which aim to be an accurate restatement of B/X, the advanced fantasy genre rules are only inspired by AD&D. The classes are designed with B/X-levels for power and complexity, and they avoid being outright better than the classic ones. There are some alignment requirements, but none of them struck me as unreasonable (no one <em>has</em> to be chaotic).</p><p></p><p>Some of the advanced rules are a little fiddly or take the game in a direction that feels against the spirit of the core rules and classic fantasy genre rules, but I just don’t use those.</p><p></p><p></p><p>My first D&D was 3e, so a lot of this is new to me (in a practical sense rather than just theoretical). My biggest worry is that even though everyone understands the game is pretty lethal (and acts accordingly), it’ll be a different thing once combat happens, and a PC dies. PC death isn’t new for us, but managing and dealing with expectations is still important.</p></blockquote><p></p>
[QUOTE="kenada, post: 8186409, member: 70468"] I view the lethality as a feature. The PCs shouldn’t be defaulting to combat. OSE provides tools for controlling your engagement with encounters, and I intend to let PCs make full use of them. Still, I’m not certain how people will respond to character death once one does happen. We did have a TPK in PF2 (and one before that in 5e), but that was different. If the PCs avoid combat completely in this adventure, we may have to do a mock combat or two to get a feel for what it’s like. I don’t see the thief skills as a problem (they’re still better than their peers), but the amount of spells could be. One player did mention that after the session. I noted that there were more ways to engage with the game than just casting spells, and he seemed mollified, but I expect we’ll discuss it in our post mortem. Unlike the classic fantasy genre rules, which aim to be an accurate restatement of B/X, the advanced fantasy genre rules are only inspired by AD&D. The classes are designed with B/X-levels for power and complexity, and they avoid being outright better than the classic ones. There are some alignment requirements, but none of them struck me as unreasonable (no one [I]has[/I] to be chaotic). Some of the advanced rules are a little fiddly or take the game in a direction that feels against the spirit of the core rules and classic fantasy genre rules, but I just don’t use those. My first D&D was 3e, so a lot of this is new to me (in a practical sense rather than just theoretical). My biggest worry is that even though everyone understands the game is pretty lethal (and acts accordingly), it’ll be a different thing once combat happens, and a PC dies. PC death isn’t new for us, but managing and dealing with expectations is still important. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
A Pathfinder Group Tries Old-School Essentials
Top