Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
A Pathfinder Group Tries Old-School Essentials
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="kenada" data-source="post: 8186703" data-attributes="member: 70468"><p>Well, there are alignment restrictions: assassins can’t be lawful; knights must be the same alignment as their liege; rangers can’t be chaotic; and druids and paladins must be neutral and lawful respectively. The closest thing that comes to a code that could cause party strife is the knight’s chivalric code, but that only governs the knight’s behavior. I feel like if you can manage a party with mixed alignments, then a party with a druid, a paladin, and a neutral assassin should work (albeit very interestingly).</p><p></p><p></p><p>Yup, and I’m looking at it coming from the other direction. Given the kind of game I run, which tends to be more exploration-focused than story-driven, there’s some friction with newer systems. That’s not to say they can’t be made to do what I want, but they either don’t offer much support (5e) or have things I just don’t feel like dealing with anymore (PF2).</p><p></p><p>Some of those things you listed are features, but some I am aware could be problems. That’s why I had people start at max HP. I’m sticking with the death-at-0 rule for now because I want to see how it plays in practice. I do like that the PCs are afraid of the dungeon, and I’d hate to undermine that.</p><p></p><p>As for the skills and spells stuff, I’m fine with the thief class being better than its peers but still not very good at 1st level. If it turns out a problem in practice, I can look for remedies, but I want to see how things go before making changes. The same goes for spells. If the party is mostly engaging with the game outside of combat, then having a limited number of spells should be less of an issue.</p><p></p><p>Anyway, I appreciate the warning. Since we (as a group) have little to no experience with B/X, and I don’t want people’s experiences with AD&D to color that, I’m trying to be conservative in what I change. However, if we do go forward with OSE, then I definite know we won’t be doing 3d6 in order again. We gave it a try, and it felt bleh. We’ll be doing a variant of the card method (as described in the OP).</p></blockquote><p></p>
[QUOTE="kenada, post: 8186703, member: 70468"] Well, there are alignment restrictions: assassins can’t be lawful; knights must be the same alignment as their liege; rangers can’t be chaotic; and druids and paladins must be neutral and lawful respectively. The closest thing that comes to a code that could cause party strife is the knight’s chivalric code, but that only governs the knight’s behavior. I feel like if you can manage a party with mixed alignments, then a party with a druid, a paladin, and a neutral assassin should work (albeit very interestingly). Yup, and I’m looking at it coming from the other direction. Given the kind of game I run, which tends to be more exploration-focused than story-driven, there’s some friction with newer systems. That’s not to say they can’t be made to do what I want, but they either don’t offer much support (5e) or have things I just don’t feel like dealing with anymore (PF2). Some of those things you listed are features, but some I am aware could be problems. That’s why I had people start at max HP. I’m sticking with the death-at-0 rule for now because I want to see how it plays in practice. I do like that the PCs are afraid of the dungeon, and I’d hate to undermine that. As for the skills and spells stuff, I’m fine with the thief class being better than its peers but still not very good at 1st level. If it turns out a problem in practice, I can look for remedies, but I want to see how things go before making changes. The same goes for spells. If the party is mostly engaging with the game outside of combat, then having a limited number of spells should be less of an issue. Anyway, I appreciate the warning. Since we (as a group) have little to no experience with B/X, and I don’t want people’s experiences with AD&D to color that, I’m trying to be conservative in what I change. However, if we do go forward with OSE, then I definite know we won’t be doing 3d6 in order again. We gave it a try, and it felt bleh. We’ll be doing a variant of the card method (as described in the OP). [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
A Pathfinder Group Tries Old-School Essentials
Top