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A Pathfinder Group Tries Old-School Essentials
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<blockquote data-quote="kenada" data-source="post: 8197742" data-attributes="member: 70468"><p>Update! We did the second session of the one-shot today and wrapped things up. We’re going to continue with OSE with the understanding that we can try something else if it doesn’t work out in campaign play.</p><p></p><p>The session itself was pretty good. We did get to do a few combats. One was completely trivialized because the PCs realized they didn’t have to fight the monster head-on, so they used their advantage to pelt it with rocks until it died. The other was pretty short, with the cleric’s turning the ghoul, and party’s killing it before it had a chance to flee. There was some confusion in the combat procedure (not realizing you had to declare a retreat), but I think that was just our getting used to something new. None of us have played Basic D&D before, so we’re not used to how it does initiative. I did like how the phases flowed though.</p><p></p><p>The post mortem was good. We talked for about forty minutes. There were a couple of concerns about having more mechanical options, but everyone also liked being free to try stuff. I think this is something that we’ll have to see how it goes over a campaign to really get a feel for whether it’s a problem in practice. I was a bit surprised when one of the players said he liked percentile skills. He’s usually not very opinionated on systems. I prefer them too (or rather, I prefer not setting and rolling against DCs), so that was nice. Another did say he preferred 5e or PF2, but he was also fine with continuing with OSE (especially since he didn’t want the work I’d put into getting this ready to go to waste).</p><p></p><p>The thing that told me we were probably going to make the switch is that as soon as they got back from the dungeon, everyone was discussing how they were going to spend their money to hire retainers to help them out against the ghouls. I had to interrupt the discussion to have the post mortem. If I hadn’t done that, I have a feeling we would have just kept going. <img class="smilie smilie--emoji" loading="lazy" alt="😁" title="Beaming face with smiling eyes :grin:" src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f601.png" data-shortname=":grin:" /></p><p></p><p>The plan is to reroll stats using the card method, and people can either keep their current set or replace them. If they want to switch, they can retcon their existing character to something else. We’ll be picking up where the one-shot left off except as a continuation of the previous campaign. The old characters will step back into leadership roles, which makes sense based on where things were going anyway. I have some work to do to get things ready, but the fact that they’re interested in going back into the one-shot dungeon is really helpful from a prep standpoint.</p></blockquote><p></p>
[QUOTE="kenada, post: 8197742, member: 70468"] Update! We did the second session of the one-shot today and wrapped things up. We’re going to continue with OSE with the understanding that we can try something else if it doesn’t work out in campaign play. The session itself was pretty good. We did get to do a few combats. One was completely trivialized because the PCs realized they didn’t have to fight the monster head-on, so they used their advantage to pelt it with rocks until it died. The other was pretty short, with the cleric’s turning the ghoul, and party’s killing it before it had a chance to flee. There was some confusion in the combat procedure (not realizing you had to declare a retreat), but I think that was just our getting used to something new. None of us have played Basic D&D before, so we’re not used to how it does initiative. I did like how the phases flowed though. The post mortem was good. We talked for about forty minutes. There were a couple of concerns about having more mechanical options, but everyone also liked being free to try stuff. I think this is something that we’ll have to see how it goes over a campaign to really get a feel for whether it’s a problem in practice. I was a bit surprised when one of the players said he liked percentile skills. He’s usually not very opinionated on systems. I prefer them too (or rather, I prefer not setting and rolling against DCs), so that was nice. Another did say he preferred 5e or PF2, but he was also fine with continuing with OSE (especially since he didn’t want the work I’d put into getting this ready to go to waste). The thing that told me we were probably going to make the switch is that as soon as they got back from the dungeon, everyone was discussing how they were going to spend their money to hire retainers to help them out against the ghouls. I had to interrupt the discussion to have the post mortem. If I hadn’t done that, I have a feeling we would have just kept going. 😁 The plan is to reroll stats using the card method, and people can either keep their current set or replace them. If they want to switch, they can retcon their existing character to something else. We’ll be picking up where the one-shot left off except as a continuation of the previous campaign. The old characters will step back into leadership roles, which makes sense based on where things were going anyway. I have some work to do to get things ready, but the fact that they’re interested in going back into the one-shot dungeon is really helpful from a prep standpoint. [/QUOTE]
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