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A Pathfinder Warlock: A Conversion by Master Arminas
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<blockquote data-quote="master arminas" data-source="post: 5746854" data-attributes="member: 9287"><p>Done!</p><p></p><p></p><p></p><p>One of the things I was worried about. I have changed it to three times per day at 20th level and it cannot be used for greater invocations.</p><p></p><p></p><p></p><p>It seemed to fit with the capricous nature of the Warlock, providing defense against lethal attacks but not protecting him from nonlethal damage. It can be changed easily if you think it should be (but ti would mean that there is no such thing as a good-natured barroom brawl for a Warlock!).</p><p></p><p></p><p></p><p>I changed the bonus damage to just Charisma modifier above, instead of increasing to CHA mod times two at 11th level. The die progression I bumped up to keep pace with rogue's sneak attack so that the two are now advancing at the same rate. But unlike the rogue, the Warlock gets one shot a round.</p><p></p><p>One thing I have noticed playing and running warlocks is that their damage is always several steps behind other characters. By increasing the damage die to a d8 (from a d6) and allowing them to add their Charisma modifier it provides a little bit of a bump. Still, by 20th level they willl do 11d8+13 maximum (if the Warlock starts with a 20 Charisma, puts all of his level ups into Charisma, buys a +5 tome, and has a +6 stat item), getting either one attack a round or two attacks per round (but three times per day now).</p><p></p><p>This is normally against a single target, with nearly all of the area of effect invocations having a Reflex save for half. At the same level, a sorcerer/wizard can crank out a Polar Ray for 20d6, a rogue can sneak attack three (or four, or five, or six) times a round for their weapon damage plus 11d6, and a barbarian or fighter type can lay truely massive amounts of damage with their melee or ranged attacks.</p><p></p><p>It is more powerful than the original Warlock, but I think that it fits in well with the overall power level of the Pathfinder classes.</p><p></p><p>The biggest change to the class is getting rid of all the at-will utility invocations for a Bard progression spells per day mechanism. So far, reaction I have seen from the Paizo boards indicates people either love that change or they hate it. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite5" alt=":confused:" title="Confused :confused:" loading="lazy" data-shortname=":confused:" /> It gives the warlock a great deal more flexibility, but now he has to manage his resources (except for the <em>eldritch blast</em>, which is still at will). This version isn't quite the one-trick pony of the 3.5 class, but it still lacks the extremely flexible and powerful versatility of a core wizard.</p><p></p><p>Thanks for your input, Rampant and for your suggestions--most of which I have already edited into the text.</p><p></p><p>Master Arminas</p></blockquote><p></p>
[QUOTE="master arminas, post: 5746854, member: 9287"] Done! One of the things I was worried about. I have changed it to three times per day at 20th level and it cannot be used for greater invocations. It seemed to fit with the capricous nature of the Warlock, providing defense against lethal attacks but not protecting him from nonlethal damage. It can be changed easily if you think it should be (but ti would mean that there is no such thing as a good-natured barroom brawl for a Warlock!). I changed the bonus damage to just Charisma modifier above, instead of increasing to CHA mod times two at 11th level. The die progression I bumped up to keep pace with rogue's sneak attack so that the two are now advancing at the same rate. But unlike the rogue, the Warlock gets one shot a round. One thing I have noticed playing and running warlocks is that their damage is always several steps behind other characters. By increasing the damage die to a d8 (from a d6) and allowing them to add their Charisma modifier it provides a little bit of a bump. Still, by 20th level they willl do 11d8+13 maximum (if the Warlock starts with a 20 Charisma, puts all of his level ups into Charisma, buys a +5 tome, and has a +6 stat item), getting either one attack a round or two attacks per round (but three times per day now). This is normally against a single target, with nearly all of the area of effect invocations having a Reflex save for half. At the same level, a sorcerer/wizard can crank out a Polar Ray for 20d6, a rogue can sneak attack three (or four, or five, or six) times a round for their weapon damage plus 11d6, and a barbarian or fighter type can lay truely massive amounts of damage with their melee or ranged attacks. It is more powerful than the original Warlock, but I think that it fits in well with the overall power level of the Pathfinder classes. The biggest change to the class is getting rid of all the at-will utility invocations for a Bard progression spells per day mechanism. So far, reaction I have seen from the Paizo boards indicates people either love that change or they hate it. :confused: It gives the warlock a great deal more flexibility, but now he has to manage his resources (except for the [I]eldritch blast[/I], which is still at will). This version isn't quite the one-trick pony of the 3.5 class, but it still lacks the extremely flexible and powerful versatility of a core wizard. Thanks for your input, Rampant and for your suggestions--most of which I have already edited into the text. Master Arminas [/QUOTE]
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