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<blockquote data-quote="Herremann the Wise" data-source="post: 2794927" data-attributes="member: 11300"><p>I think there is a line of commonsense here that most people take when it comes to naming. Certain "real-world" names that are formal and/or uncommon are fine in a fantasy setting and are good to encourage. However, there are some obvious times when real-world names simply don't fit:</p><p></p><p><strong>Player</strong>: My new character's going to be an elf and ummm... I'm going to call him Mike.</p><p><strong>DM</strong>: And do you feel Mike is a good name for an elf?</p><p><strong>Player</strong>: I don't know, I'm struggling to come up with something elvish so I thought...</p><p><strong>DM</strong>: Stop thinking and go back to struggling! There's no damn way I'm having an elf called Mike in my game.</p><p><strong>Player</strong>: but...</p><p><strong>DM</strong>: No!</p><p></p><p>My players know how I feel about names so they're normally pretty good. In my new Age of Worms game to commence in the new year, the players names are mostly real world:</p><p>Sir Nathan Perrin (I prefer Nathaniel but the player's adamant)</p><p>Sir Marlon Brent (ho-hum, a little bit too stock standard for me)</p><p>Galandor and his familiar Glimmer (Absolutely love these!)</p><p>"Freedom" - this is OK although nobody knows that her real name is Clare.</p><p>and</p><p>Brother Arnanbadullus (or Brother Arnie for short)</p><p>I know with allowing Brother Arnie I'm making a mistake. A real big mistake. In fact, I'm thinking of having a word to the player. If I hear even one stupid Austrian accent... that's it. We're talking a fall from a great height.</p><p></p><p>Best Regards</p><p>Herremann the Wise</p></blockquote><p></p>
[QUOTE="Herremann the Wise, post: 2794927, member: 11300"] I think there is a line of commonsense here that most people take when it comes to naming. Certain "real-world" names that are formal and/or uncommon are fine in a fantasy setting and are good to encourage. However, there are some obvious times when real-world names simply don't fit: [b]Player[/b]: My new character's going to be an elf and ummm... I'm going to call him Mike. [b]DM[/b]: And do you feel Mike is a good name for an elf? [b]Player[/b]: I don't know, I'm struggling to come up with something elvish so I thought... [b]DM[/b]: Stop thinking and go back to struggling! There's no damn way I'm having an elf called Mike in my game. [b]Player[/b]: but... [b]DM[/b]: No! My players know how I feel about names so they're normally pretty good. In my new Age of Worms game to commence in the new year, the players names are mostly real world: Sir Nathan Perrin (I prefer Nathaniel but the player's adamant) Sir Marlon Brent (ho-hum, a little bit too stock standard for me) Galandor and his familiar Glimmer (Absolutely love these!) "Freedom" - this is OK although nobody knows that her real name is Clare. and Brother Arnanbadullus (or Brother Arnie for short) I know with allowing Brother Arnie I'm making a mistake. A real big mistake. In fact, I'm thinking of having a word to the player. If I hear even one stupid Austrian accent... that's it. We're talking a fall from a great height. Best Regards Herremann the Wise [/QUOTE]
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