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A PC died in my campaign on Saturday
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<blockquote data-quote="catsclaw227" data-source="post: 4047014" data-attributes="member: 14197"><p>Actually you are both right.</p><p></p><p>I am sure that no one else has made this mistake before <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" />, but in the heat of the encounter, I made an NPC perform an action that made sense for the NPC, but as a DM, I didn't think through the possible repercussions. It was one of those crazy, high-intensity encounter things -- at 2am with everyone wacked on caffeine and junk food (and habanero, texas-style chili).</p><p></p><p>I have talked it through with the Player and gave him a choice. I usually give each player one mulligan at character creation that they get to use to do things like swap out a feat that they got at early levels that doesn't fit with the direction of the player, or maybe change a spell on a spell list, or something like that.</p><p></p><p>Since I made a mistake during the encounter with the way action points work, I let him use his mulligan on the PC death. He's badly jacked up, and the head wound from the morningstar will give him headaches and nasty visions for a while (giving me a new plot device), and he can still play his character. And he'll likely take a Warblade level at 5th and go up in Warblade for a while.</p><p></p><p>I appreciate all the comments, both as constructive criticism about my DMing and the way encounters and death should be handled in general. I will have the "death talk" with the players in the next session. I might not use a fate system to bail out PC deaths, but I might use the new 4e death/dying rules. Who knows.... I will think on it and see.</p><p></p><p>One good thing, the player was happy to still play his PC, he felt attached to him and his role in the campaign arc. I guess, in itself, is a DMing win. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="catsclaw227, post: 4047014, member: 14197"] Actually you are both right. I am sure that no one else has made this mistake before ;), but in the heat of the encounter, I made an NPC perform an action that made sense for the NPC, but as a DM, I didn't think through the possible repercussions. It was one of those crazy, high-intensity encounter things -- at 2am with everyone wacked on caffeine and junk food (and habanero, texas-style chili). I have talked it through with the Player and gave him a choice. I usually give each player one mulligan at character creation that they get to use to do things like swap out a feat that they got at early levels that doesn't fit with the direction of the player, or maybe change a spell on a spell list, or something like that. Since I made a mistake during the encounter with the way action points work, I let him use his mulligan on the PC death. He's badly jacked up, and the head wound from the morningstar will give him headaches and nasty visions for a while (giving me a new plot device), and he can still play his character. And he'll likely take a Warblade level at 5th and go up in Warblade for a while. I appreciate all the comments, both as constructive criticism about my DMing and the way encounters and death should be handled in general. I will have the "death talk" with the players in the next session. I might not use a fate system to bail out PC deaths, but I might use the new 4e death/dying rules. Who knows.... I will think on it and see. One good thing, the player was happy to still play his PC, he felt attached to him and his role in the campaign arc. I guess, in itself, is a DMing win. :) [/QUOTE]
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A PC died in my campaign on Saturday
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