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*Pathfinder & Starfinder
A PC starting a Thieves' Guild? Is this possible?
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<blockquote data-quote="Kae'Yoss" data-source="post: 1531240" data-attributes="member: 4134"><p>He walks around and *asks* people to join? All the time? What's he going to do? Found the First Official Thieves Guild of Marsember, Registered Association? </p><p></p><p>ROFL! <img src="http://www.enworld.org/forum/images/smilies/laugh.png" class="smilie" loading="lazy" alt=":lol:" title="Laughing :lol:" data-shortname=":lol:" /> </p><p></p><p>Unless you play in the discworld, this behaviour will get him some bars before the head, or a hemp loop around the neck, sooner or later. These guilds are usually supposed to be *secret*</p><p></p><p>About how to create a guild:</p><p>First, he needs some funds: he has to get some buildings - a guild home several stronghouses, boltholes, some equipment would be nice, too.</p><p>Then, he needs contacts: Some officials that provide him with information and warn him, this could be done with bribes</p><p>Also, he needs charisma: you can lead a horde of raving wild maniacs with sheer force, but for rogues, you need more.</p><p>In addition, he needs information: How to do all the things you have to do to make your guild a success, who you can trust, who is bribable, who is reliable.</p><p>And he needs luck - for if there are rival guilds, and they think they don't want any competition, they might decide to nip it in the bud....</p></blockquote><p></p>
[QUOTE="Kae'Yoss, post: 1531240, member: 4134"] He walks around and *asks* people to join? All the time? What's he going to do? Found the First Official Thieves Guild of Marsember, Registered Association? ROFL! :lol: Unless you play in the discworld, this behaviour will get him some bars before the head, or a hemp loop around the neck, sooner or later. These guilds are usually supposed to be *secret* About how to create a guild: First, he needs some funds: he has to get some buildings - a guild home several stronghouses, boltholes, some equipment would be nice, too. Then, he needs contacts: Some officials that provide him with information and warn him, this could be done with bribes Also, he needs charisma: you can lead a horde of raving wild maniacs with sheer force, but for rogues, you need more. In addition, he needs information: How to do all the things you have to do to make your guild a success, who you can trust, who is bribable, who is reliable. And he needs luck - for if there are rival guilds, and they think they don't want any competition, they might decide to nip it in the bud.... [/QUOTE]
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A PC starting a Thieves' Guild? Is this possible?
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