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General Tabletop Discussion
*Pathfinder & Starfinder
A PC starting a Thieves' Guild? Is this possible?
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<blockquote data-quote="Tonguez" data-source="post: 1531256" data-attributes="member: 1125"><p>The main thing an effective guild needs is Contacts since unlike a gang of thugs a Guild is part of the Black Market and needs contacts and favours in order to participate in the market, earn cash and stay in business </p><p></p><p>Oliver Twist imho offers a wonderful example of a Thieves guild and how PCs are going to get into it. </p><p></p><p>The PC basically takes the position of Fagan a small time crook who runs a gang of juvenile pickpockets (commoners mainly, maybe a few experts and if lucky a rogue (ie The Artful Dodger)) </p><p></p><p>Fagans boys are at the lowest rung of a criminal hierarchy, with Fagan overseen by a gang thug (Bill Sykes). When Fagans boys steal gold, Fagan has to pay a share over to Bill, if the steal property he needs contacts to fence it off.</p><p></p><p>Extrpolating we can assume that Bills Gang holds a territory which it defends from other gangs and along with its own extortion, prostitution, drug trafficking and repossesion operations also does odd-jobs for the 'Guild' (ie the Black Market and the decentralised association of powerbrokers that run it)</p><p></p><p><strong>Ergo </strong> </p><p>1. The PC guild wannabe is a low level crook who needs to curry favour from the established gangs and the higher ups</p><p>2. The Higher ups will demand protection money and service from the PCs guild</p><p>3. It takes diplomacy, time and effort to rise through the hierrachy (which wont happen if your adventuring)</p><p>4. Reputation carries a sting</p><p>5.The law can get nasty</p><p>6. The Guild can get nasty (you don't want a contract on your head!)</p><p>7. Rival gangs can get nasty</p><p>8. Your own gang can get nasty</p><p>9. Sometimes the 'victims' of crime get nasty too</p></blockquote><p></p>
[QUOTE="Tonguez, post: 1531256, member: 1125"] The main thing an effective guild needs is Contacts since unlike a gang of thugs a Guild is part of the Black Market and needs contacts and favours in order to participate in the market, earn cash and stay in business Oliver Twist imho offers a wonderful example of a Thieves guild and how PCs are going to get into it. The PC basically takes the position of Fagan a small time crook who runs a gang of juvenile pickpockets (commoners mainly, maybe a few experts and if lucky a rogue (ie The Artful Dodger)) Fagans boys are at the lowest rung of a criminal hierarchy, with Fagan overseen by a gang thug (Bill Sykes). When Fagans boys steal gold, Fagan has to pay a share over to Bill, if the steal property he needs contacts to fence it off. Extrpolating we can assume that Bills Gang holds a territory which it defends from other gangs and along with its own extortion, prostitution, drug trafficking and repossesion operations also does odd-jobs for the 'Guild' (ie the Black Market and the decentralised association of powerbrokers that run it) [B]Ergo [/B] 1. The PC guild wannabe is a low level crook who needs to curry favour from the established gangs and the higher ups 2. The Higher ups will demand protection money and service from the PCs guild 3. It takes diplomacy, time and effort to rise through the hierrachy (which wont happen if your adventuring) 4. Reputation carries a sting 5.The law can get nasty 6. The Guild can get nasty (you don't want a contract on your head!) 7. Rival gangs can get nasty 8. Your own gang can get nasty 9. Sometimes the 'victims' of crime get nasty too [/QUOTE]
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A PC starting a Thieves' Guild? Is this possible?
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