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A PC who wont kill
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<blockquote data-quote="Felix" data-source="post: 2897347" data-attributes="member: 3929"><p>Might as well say, "FranktheDM, you're mentally ill because what you think is stupid" instead of taking the veiled insult way around it.</p><p></p><p>He mentioned the "utter refusal to kill", meaning that it is a modern notion that it's always and everywhere wrong to kill. Which is frustrating because there <em>are</em> times when killing is most certainly <em>not</em> wrong.</p><p></p><p>FranktheDM admits the possibility of mercy into the world ("The worlds D&D takes place in have a place for mercy"), so it's not as if he's espousing a Kill 'em all mantra. He's just rejecting the idea that anyone in a DnD campaign world, violent and dangerous, would be able to survive unless they had the ability and willingness to kill if the situation demanded it. No, they don't have to exercise that ability often, but they must have it.</p><p></p><p>As far as subduing goes, this is perfectly acceptable provided the target can be subdued with a permanancy equal to death. Once you have that 10th level blackguard unconscious, you need to be able to throw him in chains, strip him of magic, take him to justice, et cetera. You don't just knock him out and leave him lying there, brush your hands off and say, "that'll teach him" and then leave.</p><p></p><p>And if you don't have the option of delivering him to justice, what do you do? Tie him up for his minions to free? Toss him in the bag of holding until he suffocates? Cut out all the unvital organs and leave him a useless bloody mess until a cleric with <em>Heal</em> shows up? Kill him and get it over with; you're saving the lives of the people he would have killed.</p></blockquote><p></p>
[QUOTE="Felix, post: 2897347, member: 3929"] Might as well say, "FranktheDM, you're mentally ill because what you think is stupid" instead of taking the veiled insult way around it. He mentioned the "utter refusal to kill", meaning that it is a modern notion that it's always and everywhere wrong to kill. Which is frustrating because there [i]are[/i] times when killing is most certainly [i]not[/i] wrong. FranktheDM admits the possibility of mercy into the world ("The worlds D&D takes place in have a place for mercy"), so it's not as if he's espousing a Kill 'em all mantra. He's just rejecting the idea that anyone in a DnD campaign world, violent and dangerous, would be able to survive unless they had the ability and willingness to kill if the situation demanded it. No, they don't have to exercise that ability often, but they must have it. As far as subduing goes, this is perfectly acceptable provided the target can be subdued with a permanancy equal to death. Once you have that 10th level blackguard unconscious, you need to be able to throw him in chains, strip him of magic, take him to justice, et cetera. You don't just knock him out and leave him lying there, brush your hands off and say, "that'll teach him" and then leave. And if you don't have the option of delivering him to justice, what do you do? Tie him up for his minions to free? Toss him in the bag of holding until he suffocates? Cut out all the unvital organs and leave him a useless bloody mess until a cleric with [i]Heal[/i] shows up? Kill him and get it over with; you're saving the lives of the people he would have killed. [/QUOTE]
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