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A PC who wont kill
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<blockquote data-quote="Ozmar" data-source="post: 2897469" data-attributes="member: 8021"><p>Yes, hence the mental illness.</p><p></p><p>Anyway... just a thought: killing someone in the D&D world may be seen as less of a "moral evil" than killing someone in the Real World. After all, in the Real World, death is final. In D&D, depending on the setting, death can be reversed. Among particularly powerful opponents, death may merely slow them down. So killing might not be considered to be much of a harm at all.</p><p></p><p>(For an extreme example, consider the Ghostwalk setting. Killing someone there might not be any worse than punching them in the nose. Some people might even kill themselves to gain the advantage of being a ghost, and then have themselves raised later when they're done.)</p><p></p><p></p><p></p><p>Well, consider the perspective of one who thinks this way: they probably imagine a (not inconceivable scenario) in which a robber is attacking an innocent person, and the only immediate solution is to get in a fight to defend the innocent, and that this may lead to killing the attacker. Or maybe they imagine a situation where the only sure way to stop the attacker from doing harm is to kill him. Maybe you both have guns, for example. In such a situation, killing the attacker is morally required. At least according to those of us who would consider "all killing is always wrong" to be a mental illness somewhat unique to modern culture.</p><p></p><p>Just offering a view into this perspective. Consider it useful grist for role-playing.</p></blockquote><p></p>
[QUOTE="Ozmar, post: 2897469, member: 8021"] Yes, hence the mental illness. Anyway... just a thought: killing someone in the D&D world may be seen as less of a "moral evil" than killing someone in the Real World. After all, in the Real World, death is final. In D&D, depending on the setting, death can be reversed. Among particularly powerful opponents, death may merely slow them down. So killing might not be considered to be much of a harm at all. (For an extreme example, consider the Ghostwalk setting. Killing someone there might not be any worse than punching them in the nose. Some people might even kill themselves to gain the advantage of being a ghost, and then have themselves raised later when they're done.) Well, consider the perspective of one who thinks this way: they probably imagine a (not inconceivable scenario) in which a robber is attacking an innocent person, and the only immediate solution is to get in a fight to defend the innocent, and that this may lead to killing the attacker. Or maybe they imagine a situation where the only sure way to stop the attacker from doing harm is to kill him. Maybe you both have guns, for example. In such a situation, killing the attacker is morally required. At least according to those of us who would consider "all killing is always wrong" to be a mental illness somewhat unique to modern culture. Just offering a view into this perspective. Consider it useful grist for role-playing. [/QUOTE]
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