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A PC who wont kill
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<blockquote data-quote="Mustrum_Ridcully" data-source="post: 4478241" data-attributes="member: 710"><p>And I think <em>that</em> only works if you have a group prepared to deal with such themes. </p><p></p><p>If you want to play a character that won't kill, you should at least ensure that the other party members and the DM can accept this and are willing to deal with the theme. Of course, you risk becoming the "splot-light hogger", which makes the entire group consensus thing even more important. </p><p></p><p>The same seems also to apply to playing Evil characters. </p><p></p><p>In essence, if you want to play a character that does not fit the standard themes and concepts your group or the game supports, you need to convince them to work with you. </p><p></p><p>That doesn't have to mean you couldn't have a Chaotic Evil murdering/back-stabbing rogue and a Lawful Good non-violent Monk in the same party. But it's better if the players intentionally play out the inherent character conflicts, instead of accidentally butting heads due to their different expectations on the game.</p></blockquote><p></p>
[QUOTE="Mustrum_Ridcully, post: 4478241, member: 710"] And I think [I]that[/I] only works if you have a group prepared to deal with such themes. If you want to play a character that won't kill, you should at least ensure that the other party members and the DM can accept this and are willing to deal with the theme. Of course, you risk becoming the "splot-light hogger", which makes the entire group consensus thing even more important. The same seems also to apply to playing Evil characters. In essence, if you want to play a character that does not fit the standard themes and concepts your group or the game supports, you need to convince them to work with you. That doesn't have to mean you couldn't have a Chaotic Evil murdering/back-stabbing rogue and a Lawful Good non-violent Monk in the same party. But it's better if the players intentionally play out the inherent character conflicts, instead of accidentally butting heads due to their different expectations on the game. [/QUOTE]
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