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A Peek at Quests from the Infinite Staircase
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<blockquote data-quote="MNblockhead" data-source="post: 9390994" data-attributes="member: 6796661"><p>First, this is the first WotC adventure book I've been excited about in a long time. I'm very interested in what they do with Pharoah. This is also the case where I'm excited about the changes they will make to a classic adventure. I'm very interested to see the new version of this classic adventure after an egyptologist has helped rework it. </p><p></p><p>I especially love the conceit of the genie lord and the infinite stair case, making this so easy to drop into any existing campaign. I loved the Yawning Portal, but it always seemed to work better for one shots or several stand alone sessions than trying to work it into my campaign. The infinite staircase concept and rules gives a nice mechanism to work in not only this book's adventures but also those from the Yawning Portal and others. I'll have to wait and read it to see if I really like it in practice, but I like the idea of using it for an entire campaign, allowing me to bring back the days of running players through whatever modules I could get at B Daltons but now with an interesting supernatural NPC quest giver and extraplanar connective tissue to better tie them together. </p><p></p><p>As for how to treat realworld religious, the issue with dividing them between living and "dead" religions is that there are neo-pagan groups who are working to revive the grecro-roman, norse, and other religions. So it is too easy to fall into the trap of choosing to respect one religion over another based on the number of followers. Better to have entirely fictional religions, though they can be inspired by real world religions if done carefully.</p></blockquote><p></p>
[QUOTE="MNblockhead, post: 9390994, member: 6796661"] First, this is the first WotC adventure book I've been excited about in a long time. I'm very interested in what they do with Pharoah. This is also the case where I'm excited about the changes they will make to a classic adventure. I'm very interested to see the new version of this classic adventure after an egyptologist has helped rework it. I especially love the conceit of the genie lord and the infinite stair case, making this so easy to drop into any existing campaign. I loved the Yawning Portal, but it always seemed to work better for one shots or several stand alone sessions than trying to work it into my campaign. The infinite staircase concept and rules gives a nice mechanism to work in not only this book's adventures but also those from the Yawning Portal and others. I'll have to wait and read it to see if I really like it in practice, but I like the idea of using it for an entire campaign, allowing me to bring back the days of running players through whatever modules I could get at B Daltons but now with an interesting supernatural NPC quest giver and extraplanar connective tissue to better tie them together. As for how to treat realworld religious, the issue with dividing them between living and "dead" religions is that there are neo-pagan groups who are working to revive the grecro-roman, norse, and other religions. So it is too easy to fall into the trap of choosing to respect one religion over another based on the number of followers. Better to have entirely fictional religions, though they can be inspired by real world religions if done carefully. [/QUOTE]
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