Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Million Dollar TTRPG Crowdfunders
Most Anticipated Tabletop RPGs Of The Year
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
A pirates life for me.....
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="TheAntiSummit" data-source="post: 1039143" data-attributes="member: 12710"><p>Wow! I guess it wasn't just me who was inspired by the movie! After seeing it the first time I began comparing the actions to a DnD game and also began thinking about a Swashbuckler PrC. So heres is Point Number 1- a Swashbuckler PrC. I havent fully balanced it yey but some of the abilities I gave it were Uncanny Luck- each week the GM rolls 1d%, and the Swashbuckler begins with a 50 percent chance for something immensley good to happen and the chance increases as the swashbuckler increases in levels. An example would be the ship rescuing Jack from the island, both times, even though the second time was more a blessing in disguise. Other abilities include "always fight defensively", which allows the swashbuckler to always act as if fighting defensively with no penalty to his actions (this can't be used in conjunction with Expertise) and he can still take a partial action when executing the full defense action. The AC bonus increases as he progresses in levels. There were a few other abilities but since I don't have it in front of me the last one I remember was that he also gained "Style Points" each day depending on his level and his charisma modifier which could be added to attack rolls on a 2 for 1 basis, skill checks on a 1 for 1 basis, and saves on a 3 for 1 basis and initiative on a 1 for 2 basis. At later levels the Swashbuckler could use lots of style points to perform special actions (which might use all his SP for the day) such as gaining additional partial actions, finding an exit out of any situation, or even avoiding injury. <br><p></p><p>Now onto Point #2- A seperate system. I wasn't really satisfied with the class since D20 really has a hard time of representing the skill and mobility involved in swashbuckling and pirate like scenes, so I have started creating my own system bearing the temporary name of Pirates of The Carribean D10. (I looked for the original 7th Sea and couldn't find it). I have gotten the combat system down and i am very proud of it. I would love help or feedback if anyone was interested, but aside from that, onto Point 3.<br><p></p><p>More of a Question #3 really, about Agback's definition of Pilot. I am reading a book called Shogun, by James Clavell, about an English Pilot who finds himself and his battered crew in Japan in the year 1600. To my knowledge Clavell did research and strove to make the book correct, at least the Japanese part of it. Maybe he neglected to research the roles on a ship, but Blackthorne the Pilot, is a permanent member of the crew, and a revered one at that. His men look up to him and after the Captain dies he is put in charge. He was on board the ship for over two years before they reached Japan as they sailed down the Portugese-held coast of Africa. It was his duty to make sure they made their journey safely, not sinking or crashing onto rocks or reefs. This is far different than your definition of a Pilot. Would their be any circumstances in which a pilot would be permanetly attached to his crew, or is Clavell just wrong?</p></blockquote><p></p>
[QUOTE="TheAntiSummit, post: 1039143, member: 12710"] Wow! I guess it wasn't just me who was inspired by the movie! After seeing it the first time I began comparing the actions to a DnD game and also began thinking about a Swashbuckler PrC. So heres is Point Number 1- a Swashbuckler PrC. I havent fully balanced it yey but some of the abilities I gave it were Uncanny Luck- each week the GM rolls 1d%, and the Swashbuckler begins with a 50 percent chance for something immensley good to happen and the chance increases as the swashbuckler increases in levels. An example would be the ship rescuing Jack from the island, both times, even though the second time was more a blessing in disguise. Other abilities include "always fight defensively", which allows the swashbuckler to always act as if fighting defensively with no penalty to his actions (this can't be used in conjunction with Expertise) and he can still take a partial action when executing the full defense action. The AC bonus increases as he progresses in levels. There were a few other abilities but since I don't have it in front of me the last one I remember was that he also gained "Style Points" each day depending on his level and his charisma modifier which could be added to attack rolls on a 2 for 1 basis, skill checks on a 1 for 1 basis, and saves on a 3 for 1 basis and initiative on a 1 for 2 basis. At later levels the Swashbuckler could use lots of style points to perform special actions (which might use all his SP for the day) such as gaining additional partial actions, finding an exit out of any situation, or even avoiding injury. <br><p> Now onto Point #2- A seperate system. I wasn't really satisfied with the class since D20 really has a hard time of representing the skill and mobility involved in swashbuckling and pirate like scenes, so I have started creating my own system bearing the temporary name of Pirates of The Carribean D10. (I looked for the original 7th Sea and couldn't find it). I have gotten the combat system down and i am very proud of it. I would love help or feedback if anyone was interested, but aside from that, onto Point 3.<br><p> More of a Question #3 really, about Agback's definition of Pilot. I am reading a book called Shogun, by James Clavell, about an English Pilot who finds himself and his battered crew in Japan in the year 1600. To my knowledge Clavell did research and strove to make the book correct, at least the Japanese part of it. Maybe he neglected to research the roles on a ship, but Blackthorne the Pilot, is a permanent member of the crew, and a revered one at that. His men look up to him and after the Captain dies he is put in charge. He was on board the ship for over two years before they reached Japan as they sailed down the Portugese-held coast of Africa. It was his duty to make sure they made their journey safely, not sinking or crashing onto rocks or reefs. This is far different than your definition of a Pilot. Would their be any circumstances in which a pilot would be permanetly attached to his crew, or is Clavell just wrong? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
A pirates life for me.....
Top