Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Million Dollar TTRPG Crowdfunders
Most Anticipated Tabletop RPGs Of The Year
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
A Pitiful Cry for Help!
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="DanMcS" data-source="post: 1814277" data-attributes="member: 6530"><p>This isn't really that important. Do you have epic adventures planned involving how fast a character can walk for 15 hours?</p><p></p><p>You don't have to find rules that say you don't heal naturally while you're taking the damage. It makes more sense that way, so do it. Obviously, if you heal nonlethal damage constantly during the hour, but the rules say you take 1d6 nonlethal damage, that's the net damage beyond what you would have healed.</p><p></p><p>If you want to hustle for 9 hours, the damage doesn't all occur at the end of the hour. If you hustled for 8 hours, and then another hour, you take 128 damage; if you hustle for a half hour instead, would you take none because it wasn't a full hour? Sounds wrong. If you need to heal halfway through the 9th hour, do so. You'll heal the 64 points of damage and be non-fatigued, and have to do it again at the end of the hour. If you can only take 64 damage without passing out, then in the 10th hour you're going to have to heal every 15 minutes.</p><p></p><p>At some point, you'll run out of healing spells, and pass out, exhausted.</p><p></p><p>You could work up elaborate spells or magical effects that make one able to hustle longer, but really, by the time that becomes viable, the character is going to be using some other method of transportation, like flight, teleportation, or whatever.</p></blockquote><p></p>
[QUOTE="DanMcS, post: 1814277, member: 6530"] This isn't really that important. Do you have epic adventures planned involving how fast a character can walk for 15 hours? You don't have to find rules that say you don't heal naturally while you're taking the damage. It makes more sense that way, so do it. Obviously, if you heal nonlethal damage constantly during the hour, but the rules say you take 1d6 nonlethal damage, that's the net damage beyond what you would have healed. If you want to hustle for 9 hours, the damage doesn't all occur at the end of the hour. If you hustled for 8 hours, and then another hour, you take 128 damage; if you hustle for a half hour instead, would you take none because it wasn't a full hour? Sounds wrong. If you need to heal halfway through the 9th hour, do so. You'll heal the 64 points of damage and be non-fatigued, and have to do it again at the end of the hour. If you can only take 64 damage without passing out, then in the 10th hour you're going to have to heal every 15 minutes. At some point, you'll run out of healing spells, and pass out, exhausted. You could work up elaborate spells or magical effects that make one able to hustle longer, but really, by the time that becomes viable, the character is going to be using some other method of transportation, like flight, teleportation, or whatever. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
A Pitiful Cry for Help!
Top