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A Player vs Player approach: Co-authorship
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<blockquote data-quote="Big J Money" data-source="post: 6808233" data-attributes="member: 70533"><p>To play devil's advocate, that's a relatively extreme examples; actual jerks. What about the more common example of a misunderstanding?</p><p></p><p>Example: Group has been playing well together for weeks. Now the Fighter says "I'm not going into that tomb, there are undead there!" On the character's sheet is listed a phobia of undead. The player isn't trying to be a jerk; he's roleplaying the character how he believes is correct. But, the group isn't going to get the antidote that will heal the princess unless they go in; and they need the fighter. Two of the other players are now upset, and in character they're voting that they let the fighter go as a coward. And the fighter's player is upset because he's going to potentially lose a character he's come to love.</p><p></p><p>My take is that a good way to resolve is to get the groups to talk to each other and find out what they want. Then come up with a way forward. The fighter's player needs to understand that the current way he's playing his character's phobia is leading to a situation in the game that's unacceptable to other players (giving up on the quest). The other players need to understand that forcing the fighter into the dungeon leads to a situation that's unacceptable to the player (going into a place with undead). And with this understanding they need to come up with a compromise if they want to maintain the fun of the group. Some groups are so well-oiled they can do that in-character. But I've been in groups that can't.</p></blockquote><p></p>
[QUOTE="Big J Money, post: 6808233, member: 70533"] To play devil's advocate, that's a relatively extreme examples; actual jerks. What about the more common example of a misunderstanding? Example: Group has been playing well together for weeks. Now the Fighter says "I'm not going into that tomb, there are undead there!" On the character's sheet is listed a phobia of undead. The player isn't trying to be a jerk; he's roleplaying the character how he believes is correct. But, the group isn't going to get the antidote that will heal the princess unless they go in; and they need the fighter. Two of the other players are now upset, and in character they're voting that they let the fighter go as a coward. And the fighter's player is upset because he's going to potentially lose a character he's come to love. My take is that a good way to resolve is to get the groups to talk to each other and find out what they want. Then come up with a way forward. The fighter's player needs to understand that the current way he's playing his character's phobia is leading to a situation in the game that's unacceptable to other players (giving up on the quest). The other players need to understand that forcing the fighter into the dungeon leads to a situation that's unacceptable to the player (going into a place with undead). And with this understanding they need to come up with a compromise if they want to maintain the fun of the group. Some groups are so well-oiled they can do that in-character. But I've been in groups that can't. [/QUOTE]
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A Player vs Player approach: Co-authorship
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