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General Tabletop Discussion
*Pathfinder & Starfinder
A Player vs Player approach: Co-authorship
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<blockquote data-quote="Big J Money" data-source="post: 6808432" data-attributes="member: 70533"><p>I wouldn't go so far as to suggest it as a rule; it's just an approach to dealing with conflict. It's interesting that you see this as a requirement. I see it as the opposite. Freedom from a group or DM that requires the players to engage in role-playing and/or rolling dice when they don't feel comfortable with what's going on. I suggest a group allow players the ability to say "no, I'm not comfortable with that, let's work together and come up with something else."</p><p></p><p></p><p></p><p>How would you apply this to the scenario mentioned above? Do you mean that the players who wish to enter the dungeon vote to kick the fighter PC out of the party? What if that makes those players feel bad and now they can't look that other player in the face? I think it puts them in a position of feeling like they're punishing another player in order to solve a conflict of interests.</p><p></p><p>Sometimes you can identify a player as consistently disruptive and an obvious source of problems for a group. Other times it's a good group of people having a misunderstanding. Is it really better to use the game to punish people than to set the expectation that players (and the DM) can work out their differences?</p></blockquote><p></p>
[QUOTE="Big J Money, post: 6808432, member: 70533"] I wouldn't go so far as to suggest it as a rule; it's just an approach to dealing with conflict. It's interesting that you see this as a requirement. I see it as the opposite. Freedom from a group or DM that requires the players to engage in role-playing and/or rolling dice when they don't feel comfortable with what's going on. I suggest a group allow players the ability to say "no, I'm not comfortable with that, let's work together and come up with something else." How would you apply this to the scenario mentioned above? Do you mean that the players who wish to enter the dungeon vote to kick the fighter PC out of the party? What if that makes those players feel bad and now they can't look that other player in the face? I think it puts them in a position of feeling like they're punishing another player in order to solve a conflict of interests. Sometimes you can identify a player as consistently disruptive and an obvious source of problems for a group. Other times it's a good group of people having a misunderstanding. Is it really better to use the game to punish people than to set the expectation that players (and the DM) can work out their differences? [/QUOTE]
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A Player vs Player approach: Co-authorship
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