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General Tabletop Discussion
*Pathfinder & Starfinder
A Player vs Player approach: Co-authorship
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<blockquote data-quote="Nagol" data-source="post: 6808766" data-attributes="member: 23935"><p>It works just a well in character. Almost the same words in fact. There isn't much skill required to use personal pronouns rather than "your character".</p><p></p><p>"Wizard, you caused more damage than the orcs. Why did you do that?." </p><p></p><p><insert Wizard's response terrified/ignorant/callous/whatever></p><p></p><p></p><p>"Wizard, you are still mailing all the melee fighters with your damage spells. You're going to cause a complete failure someday. I am not amused."</p><p></p><p><insert Wizard's response terrified/ignorant/callous/whatever></p><p></p><p></p><p>"No this time we mean it. Find some other way to be effective in combat."</p><p></p><p><insert Wizard's response terrified/ignorant/callous/whatever></p><p></p><p></p><p>"Thank you for all your efforts on the party's behalf, but we don't think the adventuring life is a good fit for you. We've tried, but your fear/stupidity/callous disregard for our safety -- despite our repeated warnings -- cannot be tolerated in the field. Here is your share of the group pot. We hope your next endeavour fares better." </p><p></p><p>OOC, </p><p>Wizard player "Really guys?"</p><p>Group "Yep. We kept warning you. You're lucky B didn't kill you in your sleep on his watch after that last stunt. His character is seriously pissed. What are you going to bring in next?"</p><p>Wizard player "A different wizard. This one will be more of a team player, I think. We need the arcane power."</p><p>Group "Sounds good. Make sure we don't have to abandon this one, will you?"</p><p></p><p>The time to use OOC conversations is when those conversations can't happen between the characters for personality or other in-game reasons. For example, if an antipathy is starting to grow between two characters and one or more players is uncomfortable with the dynamic. At that point, it isn't an in-game problem it is an out of game problem and needs to be addressed there.</p><p></p><p>"I noticed our characters are butting heads over things that don't seem worth the trouble. Any idea why? It'd be nice if you can bond as friends, what circumstance would work for that?"</p></blockquote><p></p>
[QUOTE="Nagol, post: 6808766, member: 23935"] It works just a well in character. Almost the same words in fact. There isn't much skill required to use personal pronouns rather than "your character". "Wizard, you caused more damage than the orcs. Why did you do that?." <insert Wizard's response terrified/ignorant/callous/whatever> "Wizard, you are still mailing all the melee fighters with your damage spells. You're going to cause a complete failure someday. I am not amused." <insert Wizard's response terrified/ignorant/callous/whatever> "No this time we mean it. Find some other way to be effective in combat." <insert Wizard's response terrified/ignorant/callous/whatever> "Thank you for all your efforts on the party's behalf, but we don't think the adventuring life is a good fit for you. We've tried, but your fear/stupidity/callous disregard for our safety -- despite our repeated warnings -- cannot be tolerated in the field. Here is your share of the group pot. We hope your next endeavour fares better." OOC, Wizard player "Really guys?" Group "Yep. We kept warning you. You're lucky B didn't kill you in your sleep on his watch after that last stunt. His character is seriously pissed. What are you going to bring in next?" Wizard player "A different wizard. This one will be more of a team player, I think. We need the arcane power." Group "Sounds good. Make sure we don't have to abandon this one, will you?" The time to use OOC conversations is when those conversations can't happen between the characters for personality or other in-game reasons. For example, if an antipathy is starting to grow between two characters and one or more players is uncomfortable with the dynamic. At that point, it isn't an in-game problem it is an out of game problem and needs to be addressed there. "I noticed our characters are butting heads over things that don't seem worth the trouble. Any idea why? It'd be nice if you can bond as friends, what circumstance would work for that?" [/QUOTE]
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