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A player wants a Large character...
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<blockquote data-quote="MechaPilot" data-source="post: 7473522" data-attributes="member: 82779"><p>Generally, there are some disadvantages to being large.</p><p></p><p>1) Armor costs more because it takes more material and more time to make it.</p><p></p><p>2) Large characters are likely to be seen as bigger threats because of their size (regardless of whether they're more dangerous than their smaller party-mates); being focus-fired upon is something large characters should expect, and they don't necessarily get more Hit Points just for being large.</p><p></p><p>3) Related to point #2, large characters have more spaces adjacent to them, meaning more foes can engage them in melee combat. Which is a real possibility when the PCs' enemies think taking out the party's large member will even the odds.</p><p></p><p>4) Large creatures will receive less benefit than medium sized creatures from taking cover behind the same obstacles. A medium character protected by a low wall might have half cover, but a large character likely has little to no cover from it.</p><p></p><p>5) Large characters will need to squeeze or crawl through certain areas meant for medium characters, and that carries its own penalties.</p><p></p><p>6) Large characters are heavier and risk falling through things that can support the weight of a medium character.</p></blockquote><p></p>
[QUOTE="MechaPilot, post: 7473522, member: 82779"] Generally, there are some disadvantages to being large. 1) Armor costs more because it takes more material and more time to make it. 2) Large characters are likely to be seen as bigger threats because of their size (regardless of whether they're more dangerous than their smaller party-mates); being focus-fired upon is something large characters should expect, and they don't necessarily get more Hit Points just for being large. 3) Related to point #2, large characters have more spaces adjacent to them, meaning more foes can engage them in melee combat. Which is a real possibility when the PCs' enemies think taking out the party's large member will even the odds. 4) Large creatures will receive less benefit than medium sized creatures from taking cover behind the same obstacles. A medium character protected by a low wall might have half cover, but a large character likely has little to no cover from it. 5) Large characters will need to squeeze or crawl through certain areas meant for medium characters, and that carries its own penalties. 6) Large characters are heavier and risk falling through things that can support the weight of a medium character. [/QUOTE]
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