Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
A player wants a Large character...
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="epithet" data-source="post: 7474909" data-attributes="member: 6796566"><p>It hasn't come up yet, but if one of my players wanted to have a large character it would be pretty easy for me to do. Everyone gets a feat at level 1 to help define their character, so a large character would take the "Large Character" feat, which has a prereq of being a race that should be large (eg, firbolg, goliath) and a minimum strength of 17.</p><p></p><p>Everyone gets all worked up over balance, but that's just nonsense. So what if there's an extra die on your melee hits? As DM, it is a simple matter to make certain that there are no Large magical weapons with damage bonuses, which most weapon-focused classes would be looking for. Most Large characters will probably wind up using a Medium 2-hander as a 1 handed weapon, meaning that you're dealing with either a +2 to AC for a shield or an offhand attack as a bonus action, neither of which should throw your game balance off by very much at all. Price your armor as barding, or multiply the cost by 4. Food consumption x 4 as well.</p><p></p><p>A large character can go most places, but not comfortably (see "squeezing" rules.) Note that the dwarves and Gandalf all had a good time in Bag End, but Gandalf was at constant risk of banging his head. While it is true that you can threaten more squares as a Large creature, it is also true that a whole lot of creatures can flank you.</p><p></p><p>Playing as a Large creature isn't any more of a "big deal" than playing as a small creature, really. There are some advantages, and some drawbacks... like any other significant aspect of a character. If your player wants to try that out, freakin' let him. Be prepared to offer an alternative if he decides he doesn't enjoy being a big oaf, but be willing to make accomodations so that he at least has the chance to try it out. There are plenty of people who have played characters with much more severe limitations and had a lot of fun doing it, so don't be afraid to let your player try a big character. I'd suggest starting without any serious penalties and seeing if the Large character needed to be reigned in, and not starting with a bunch of negatives that you might consider lifting later. For example, making someone give up an extra attack feature just seems extreme, to me. If your Biggun is overpowering everything and dramatically outshining other melee spec characters, you can always add a nerf later on, but do so as a group rather than dictating from on high.</p><p></p><p>But hey, that's just my opinion, man. Ultimately you need to do what will work for your players.</p></blockquote><p></p>
[QUOTE="epithet, post: 7474909, member: 6796566"] It hasn't come up yet, but if one of my players wanted to have a large character it would be pretty easy for me to do. Everyone gets a feat at level 1 to help define their character, so a large character would take the "Large Character" feat, which has a prereq of being a race that should be large (eg, firbolg, goliath) and a minimum strength of 17. Everyone gets all worked up over balance, but that's just nonsense. So what if there's an extra die on your melee hits? As DM, it is a simple matter to make certain that there are no Large magical weapons with damage bonuses, which most weapon-focused classes would be looking for. Most Large characters will probably wind up using a Medium 2-hander as a 1 handed weapon, meaning that you're dealing with either a +2 to AC for a shield or an offhand attack as a bonus action, neither of which should throw your game balance off by very much at all. Price your armor as barding, or multiply the cost by 4. Food consumption x 4 as well. A large character can go most places, but not comfortably (see "squeezing" rules.) Note that the dwarves and Gandalf all had a good time in Bag End, but Gandalf was at constant risk of banging his head. While it is true that you can threaten more squares as a Large creature, it is also true that a whole lot of creatures can flank you. Playing as a Large creature isn't any more of a "big deal" than playing as a small creature, really. There are some advantages, and some drawbacks... like any other significant aspect of a character. If your player wants to try that out, freakin' let him. Be prepared to offer an alternative if he decides he doesn't enjoy being a big oaf, but be willing to make accomodations so that he at least has the chance to try it out. There are plenty of people who have played characters with much more severe limitations and had a lot of fun doing it, so don't be afraid to let your player try a big character. I'd suggest starting without any serious penalties and seeing if the Large character needed to be reigned in, and not starting with a bunch of negatives that you might consider lifting later. For example, making someone give up an extra attack feature just seems extreme, to me. If your Biggun is overpowering everything and dramatically outshining other melee spec characters, you can always add a nerf later on, but do so as a group rather than dictating from on high. But hey, that's just my opinion, man. Ultimately you need to do what will work for your players. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
A player wants a Large character...
Top