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A player wants his pet baby phoenix to grow into a dragon . . .
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<blockquote data-quote="The Red Priest" data-source="post: 4467867" data-attributes="member: 43486"><p>Actually, the Monty Haul experience is not universal. BITD, our group didn't come into D&D until college. Age, however, should not be an excuse to start with powerful characters, in that, it creates an expectation for entitlement that's not universally shared at all D&D tables.</p><p></p><p>So, now you know that you have to put my suggestion into perspective, in that, characters should start as dirt and climb their way to the top, and not start half-way up. IMO, it makes for better players (notice I'm not saying better characters, though they surround good players) and for a higher sense of accomplishment. When you start off being afraid of more than two or three goblins at a time and end up being able to take out ancient dragons capable of frying high level characters even after the later make their save vs. breath weapon, then you've got some tales to tell. Yes, you are certainly going to break your fair share of eggs (dead characters) along this path, but think of the awesome-ness of the ones that make it.</p><p></p><p>If you start off being able to kill a few dozen goblins and baby dragons, well, then the path to glory is just that much shorter, that much less sweet and <em><strong>much</strong></em> less worth hearing about. After all, who couldn't succeed with a born superhero? In fact, if you didn't succeed after starting with such advantages, that would be shameful.</p></blockquote><p></p>
[QUOTE="The Red Priest, post: 4467867, member: 43486"] Actually, the Monty Haul experience is not universal. BITD, our group didn't come into D&D until college. Age, however, should not be an excuse to start with powerful characters, in that, it creates an expectation for entitlement that's not universally shared at all D&D tables. So, now you know that you have to put my suggestion into perspective, in that, characters should start as dirt and climb their way to the top, and not start half-way up. IMO, it makes for better players (notice I'm not saying better characters, though they surround good players) and for a higher sense of accomplishment. When you start off being afraid of more than two or three goblins at a time and end up being able to take out ancient dragons capable of frying high level characters even after the later make their save vs. breath weapon, then you've got some tales to tell. Yes, you are certainly going to break your fair share of eggs (dead characters) along this path, but think of the awesome-ness of the ones that make it. If you start off being able to kill a few dozen goblins and baby dragons, well, then the path to glory is just that much shorter, that much less sweet and [I][B]much[/B][/I] less worth hearing about. After all, who couldn't succeed with a born superhero? In fact, if you didn't succeed after starting with such advantages, that would be shameful. [/QUOTE]
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A player wants his pet baby phoenix to grow into a dragon . . .
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