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A player wants his pet baby phoenix to grow into a dragon . . .
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<blockquote data-quote="Scribble" data-source="post: 4468316" data-attributes="member: 23977"><p>Shrug... I see the two as one in the same really. I agree calling out a retcon is not my favored way to go, except in rare cases. </p><p></p><p>Such as: We staretd 4e playing in KoTS, but then got the books a bit later. Some players wanted new characters now that we had the whole shebang, but I also wanted KoTS to be the start of the campaign. We retconned some things to make life easier.</p><p></p><p>usually I will do an invisible retcon. You want a staff of power... having a staff of power is reasonable in this campaign? I might just make that thing you found a staff of power afteral... You just never knew. Kind of like the One Ring thing. </p><p></p><p></p><p></p><p>Maybe I'm not as smart as you think... Because I'm not sure I understand what you mean? </p><p></p><p>I'm saying that the act of putting something into play doesn't always = monty haul just by virtue of being powerull or expensive.</p><p></p><p>In my opinion at least, it's only monty haul if I put that item into the game, and then make no attempt to account for it in the future.</p><p></p><p>Example?</p><p></p><p>Your group of 1st level characters fighting a bunch of kobolds stumbles upon a dragon. You befriend the dragon, and continue in future adventures to face challanges set up for a group of your level without a dragon.-Monty Haul</p><p></p><p>Your group of 1st level characters fighting a bunch of kobolds stumbles upon a dragon. You befriend the dragon. Future adventures, however, consist of chalanges that account for 1st level characters with a dragon.- Not Monty Haul.</p><p></p><p>Also in 4e at least, you can really modify the dragon so it fits your campaign. Lower the level of whatever it is to equal one that fits your campaign.</p></blockquote><p></p>
[QUOTE="Scribble, post: 4468316, member: 23977"] Shrug... I see the two as one in the same really. I agree calling out a retcon is not my favored way to go, except in rare cases. Such as: We staretd 4e playing in KoTS, but then got the books a bit later. Some players wanted new characters now that we had the whole shebang, but I also wanted KoTS to be the start of the campaign. We retconned some things to make life easier. usually I will do an invisible retcon. You want a staff of power... having a staff of power is reasonable in this campaign? I might just make that thing you found a staff of power afteral... You just never knew. Kind of like the One Ring thing. Maybe I'm not as smart as you think... Because I'm not sure I understand what you mean? I'm saying that the act of putting something into play doesn't always = monty haul just by virtue of being powerull or expensive. In my opinion at least, it's only monty haul if I put that item into the game, and then make no attempt to account for it in the future. Example? Your group of 1st level characters fighting a bunch of kobolds stumbles upon a dragon. You befriend the dragon, and continue in future adventures to face challanges set up for a group of your level without a dragon.-Monty Haul Your group of 1st level characters fighting a bunch of kobolds stumbles upon a dragon. You befriend the dragon. Future adventures, however, consist of chalanges that account for 1st level characters with a dragon.- Not Monty Haul. Also in 4e at least, you can really modify the dragon so it fits your campaign. Lower the level of whatever it is to equal one that fits your campaign. [/QUOTE]
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